Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
drm_intel_bo *bo;
};
-struct brw_context;
-
struct intel_batchbuffer {
/** Current batchbuffer being queued up. */
drm_intel_bo *bo;
uint32_t max_gtt_map_object_size;
- GLuint stats_wm;
-
/* Offsets of fields within the current vertex:
*/
GLuint coloroffset;
{
struct swrast_renderbuffer Base;
struct intel_mipmap_tree *mt; /**< The renderbuffer storage. */
- drm_intel_bo *map_bo;
/**
* \name Miptree view
bool no_vbo;
dri_bufmgr *bufmgr;
- /**
- * A unique ID for shader programs.
- */
- unsigned program_id;
-
/**
* Configuration cache with default values for all contexts
*/