enum r600_blitter_op /* bitmask */
{
- R600_SAVE_TEXTURES = 1,
- R600_SAVE_FRAMEBUFFER = 2,
- R600_DISABLE_RENDER_COND = 4,
+ R600_SAVE_FRAGMENT_STATE = 1,
+ R600_SAVE_TEXTURES = 2,
+ R600_SAVE_FRAMEBUFFER = 4,
+ R600_DISABLE_RENDER_COND = 8,
- R600_CLEAR = 0,
+ R600_CLEAR = R600_SAVE_FRAGMENT_STATE,
- R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
+ R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
- R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
+ R600_COPY_BUFFER = R600_DISABLE_RENDER_COND,
+
+ R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
R600_DISABLE_RENDER_COND,
- R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
+ R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
};
static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
r600_suspend_nontimer_queries(rctx);
- util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
- util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
- if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
- util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
- }
- util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
- util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
- util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
- util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
- if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
- util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
- }
util_blitter_save_vertex_buffers(rctx->blitter,
util_last_bit(rctx->vertex_buffer_state.enabled_mask),
rctx->vertex_buffer_state.vb);
+ util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
+ util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
(struct pipe_stream_output_target**)rctx->so_targets);
+ util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
+
+ if (op & R600_SAVE_FRAGMENT_STATE) {
+ if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
+ util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
+ }
+ util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
+ util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
+ util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
+ if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
+ util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
+ }
+ }
if (op & R600_SAVE_FRAMEBUFFER)
util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
r600_blitter_end(ctx);
}
+static void r600_copy_buffer(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dstx,
+ struct pipe_resource *src,
+ const struct pipe_box *src_box)
+{
+ struct r600_context *rctx = (struct r600_context*)ctx;
+
+ if (rctx->screen->has_streamout &&
+ /* Require dword alignment. */
+ dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
+ r600_blitter_begin(ctx, R600_COPY_BUFFER);
+ util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
+ r600_blitter_end(ctx);
+ } else {
+ util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
+ }
+}
+
struct texture_orig_info {
unsigned format;
unsigned width0;
memset(orig_info, 0, sizeof(orig_info));
- /* Fallback for buffers. */
+ /* Handle buffers first. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
- util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box);
+ r600_copy_buffer(ctx, dst, dstx, src, src_box);
return;
}
dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
}
- r600_blitter_begin(ctx, R600_COPY);
+ r600_blitter_begin(ctx, R600_COPY_TEXTURE);
util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
src, src_level, psbox, TRUE);
r600_blitter_end(ctx);