Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer.
Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask.
swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now.
Added tokens and code for GL_AUX buffers, for completeness.
/***** Miscellaneous device driver funcs *****/\r
/**********************************************************************/\r
\r
-static GLboolean set_buffer(GLcontext *ctx, GLenum mode)\r
+static GLboolean set_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bit)\r
{\r
AMesaContext context = (AMesaContext)(ctx->DriverCtx);\r
GLboolean ok = GL_TRUE;\r
\r
- if (mode == GL_FRONT_LEFT)\r
+ if (bit == FRONT_LEFT_BIT)\r
context->Buffer->Active = context->Buffer->Screen;\r
\r
- else if (mode == GL_BACK_LEFT)\r
+ else if (bit == BACK_LEFT)\r
{\r
if (context->Buffer->Background)\r
context->Buffer->Active = context->Buffer->Background;\r
/*===========================================================================*/
void NULLSetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
void NULLClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a );
-GLboolean NULLSetBuffer( GLcontext *ctx, GLenum mode );
+GLboolean NULLSetBuffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bit );
void NULLGetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height );
GLbitfield NULLClearBuffers( GLcontext *ctx, GLbitfield m, GLboolean a, GLint x, GLint y, GLint w, GLint h );
void NULLWrSpRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][3], const GLubyte m[] );
/* Set the buffer used for reading */
/* XXX support for separate read/draw buffers hasn't been tested */
-static GLboolean gl_ggiSetBuffer(GLcontext *ctx, GLframebuffer *buffer, GLenum mode)
+static GLboolean gl_ggiSetBuffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit)
{
ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx;
printf("set read %d\n", mode);
GGIMESADPRINT_CORE("gl_ggiSetBuffer() called\n");
- if (mode == GL_FRONT_LEFT)
+ if (bufferBit == FRONT_LEFT_BIT)
{
ggiSetReadFrame(ggi_ctx->ggi_visual,
ggiGetDisplayFrame(ggi_ctx->ggi_visual));
ggiGetDisplayFrame(ggi_ctx->ggi_visual));
return GL_TRUE;
}
- else if (mode == GL_BACK_LEFT)
+ else if (bufferBit == BACK_LEFT_BIT)
{
ggiSetReadFrame(ggi_ctx->ggi_visual,
ggiGetDisplayFrame(ggi_ctx->ggi_visual)?0 : 1);
-/* $Id: fxddspan.c,v 1.20 2002/07/09 01:22:51 brianp Exp $ */
+/* $Id: fxddspan.c,v 1.21 2002/10/11 17:41:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
/* Set the buffer used for reading */
/* XXX support for separate read/draw buffers hasn't been tested */
static void
-fxDDSetBuffer(GLcontext * ctx, GLframebuffer * buffer, GLenum mode)
+fxDDSetBuffer(GLcontext * ctx, GLframebuffer * buffer, GLuint bufferBit)
{
fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
(void) buffer;
fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
}
- if (mode == GL_FRONT_LEFT) {
+ if (bufferBit == FRONT_LEFT_BIT) {
fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
FX_grRenderBuffer(fxMesa->currentFB);
}
- else if (mode == GL_BACK_LEFT) {
+ else if (bufferBit == BACK_LEFT_BIT) {
fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
FX_grRenderBuffer(fxMesa->currentFB);
}
-/* $Id: osmesa.c,v 1.89 2002/10/05 03:02:01 brianp Exp $ */
+/* $Id: osmesa.c,v 1.90 2002/10/11 17:41:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
-static void set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode )
+static void set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
{
/* separate read buffer not supported */
ASSERT(buffer == ctx->DrawBuffer);
- ASSERT(mode == GL_FRONT_LEFT);
+ ASSERT(bufferBit == FRONT_LEFT_BIT);
}
-/* $Id: wmesa.c,v 1.38 2002/10/04 19:10:11 brianp Exp $ */
+/* $Id: wmesa.c,v 1.39 2002/10/11 17:41:05 brianp Exp $ */
/*
* Windows (Win32) device driver for Mesa 3.4
static void set_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
- GLenum buffer )
+ GLuint bufferBit )
{
- /* XXX todo - examine buffer and set read/write pointers */
+ /* XXX todo - examine bufferBit and set read/write pointers */
return;
}
-/* $Id: xm_dd.c,v 1.37 2002/10/04 19:10:12 brianp Exp $ */
+/* $Id: xm_dd.c,v 1.38 2002/10/11 17:41:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
* lines, and triangles.
*/
static void
-set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode )
+set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
{
/* We can make this cast since the XMesaBuffer wraps GLframebuffer.
* GLframebuffer is the first member in a XMesaBuffer struct.
/*
* Now determine front vs back color buffer.
*/
- if (mode == GL_FRONT_LEFT) {
+ if (bufferBit == FRONT_LEFT_BIT) {
target->buffer = target->frontbuffer;
}
- else if (mode == GL_BACK_LEFT) {
+ else if (bufferBit == BACK_LEFT_BIT) {
ASSERT(target->db_state);
if (target->backpixmap) {
/* back buffer is a pixmape */
}
}
else {
- _mesa_problem(ctx, "invalid buffer in set_buffer() in xmesa2.c");
+ _mesa_problem(ctx, "invalid buffer in set_buffer() in xm_dd.c");
+ printf("bufferBit = 0x%x\n", bufferBit);
return;
}
xmesa_update_span_funcs(ctx);
-/* $Id: glapi.c,v 1.64 2002/10/02 01:51:44 brianp Exp $ */
+/* $Id: glapi.c,v 1.65 2002/10/11 17:41:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
GLboolean
_glapi_add_entrypoint(const char *funcName, GLuint offset)
{
+ /* trivial rejection test */
+ if (!funcName || funcName[0] != 'g' || funcName[1] != 'l')
+ return GL_FALSE;
+
/* first check if the named function is already statically present */
{
GLint index = get_static_proc_offset(funcName);
}
}
- /* make sure this offset/name pair is legal (this isn't really needed) */
- {
- const char *name = _glapi_get_proc_name(offset);
- if (name && strcmp(name, funcName) != 0)
- return GL_FALSE; /* bad name! */
- }
-
/* See if this function has already been dynamically added */
{
GLuint i;
}
}
}
+ }
- /* This is a new function, try to add it. */
- if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS ||
- offset >= DISPATCH_TABLE_SIZE) {
- /* No space left */
- return GL_FALSE;
- }
- else {
- void *entrypoint = generate_entrypoint(offset);
- if (!entrypoint)
- return GL_FALSE; /* couldn't generate assembly */
+ /* This is a new function, try to add it. */
+ if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS ||
+ offset >= DISPATCH_TABLE_SIZE) {
+ /* No space left */
+ return GL_FALSE;
+ }
+ else {
+ void *entrypoint = generate_entrypoint(offset);
+ if (!entrypoint)
+ return GL_FALSE; /* couldn't generate assembly */
- /* OK! */
- ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
- ExtEntryTable[NumExtEntryPoints].Offset = offset;
- ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
- NumExtEntryPoints++;
+ /* OK! */
+ ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
+ ExtEntryTable[NumExtEntryPoints].Offset = offset;
+ ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
+ NumExtEntryPoints++;
- return GL_TRUE; /* success */
- }
+ return GL_TRUE; /* success */
}
- /* should never get here, but play it safe */
+ /* should never get here, silence compiler warnings */
return GL_FALSE;
}
-/* $Id: buffers.c,v 1.40 2002/10/11 15:17:12 brianp Exp $ */
+/* $Id: buffers.c,v 1.41 2002/10/11 17:41:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Do error checking and compute the _DrawDestMask bitfield.
*/
switch (mode) {
- case GL_AUX0:
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- /* AUX buffers not implemented in Mesa at this time */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
case GL_RIGHT:
if (!ctx->Visual.stereoMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
ctx->Color._DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
- if (!ctx->Visual.stereoMode) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
- return;
- }
- if (!ctx->Visual.doubleBufferMode) {
+ if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
/* never an error */
ctx->Color._DrawDestMask = 0;
break;
+ case GL_AUX0:
+ if (ctx->Const.NumAuxBuffers >= 1) {
+ ctx->Color._DrawDestMask = AUX0_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" );
+ return;
+ }
+ break;
+ case GL_AUX1:
+ if (ctx->Const.NumAuxBuffers >= 2) {
+ ctx->Color._DrawDestMask = AUX1_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" );
+ return;
+ }
+ break;
+ case GL_AUX2:
+ if (ctx->Const.NumAuxBuffers >= 3) {
+ ctx->Color._DrawDestMask = AUX2_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" );
+ return;
+ }
+ break;
+ case GL_AUX3:
+ if (ctx->Const.NumAuxBuffers >= 4) {
+ ctx->Color._DrawDestMask = AUX3_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" );
+ return;
+ }
+ break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
return;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
- if (ctx->Pixel.ReadBuffer == mode)
- return; /* no change */
-
+ /*
+ * Do error checking and compute ctx->Pixel._ReadSrcMask.
+ */
switch (mode) {
- case GL_AUX0:
- case GL_AUX1:
- case GL_AUX2:
- case GL_AUX3:
- /* AUX buffers not implemented in Mesa at this time */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
case GL_LEFT:
case GL_FRONT:
case GL_FRONT_LEFT:
/* Front-Left buffer, always exists */
- ctx->Pixel._DriverReadBuffer = GL_FRONT_LEFT;
+ ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT;
break;
case GL_BACK:
case GL_BACK_LEFT:
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
- ctx->Pixel._DriverReadBuffer = GL_BACK_LEFT;
+ ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT;
break;
case GL_FRONT_RIGHT:
case GL_RIGHT:
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
- ctx->Pixel._DriverReadBuffer = GL_FRONT_RIGHT;
+ ctx->Pixel._ReadSrcMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
- ctx->Pixel._DriverReadBuffer = GL_BACK_RIGHT;
+ ctx->Pixel._ReadSrcMask = BACK_RIGHT_BIT;
+ break;
+ case GL_AUX0:
+ if (ctx->Const.NumAuxBuffers >= 1) {
+ ctx->Pixel._ReadSrcMask = AUX0_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" );
+ return;
+ }
+ break;
+ case GL_AUX1:
+ if (ctx->Const.NumAuxBuffers >= 2) {
+ ctx->Pixel._ReadSrcMask = AUX1_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" );
+ return;
+ }
+ break;
+ case GL_AUX2:
+ if (ctx->Const.NumAuxBuffers >= 3) {
+ ctx->Pixel._ReadSrcMask = AUX2_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" );
+ return;
+ }
+ break;
+ case GL_AUX3:
+ if (ctx->Const.NumAuxBuffers >= 4) {
+ ctx->Pixel._ReadSrcMask = AUX3_BIT;
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" );
+ return;
+ }
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
-/* $Id: context.c,v 1.182 2002/10/10 00:22:13 brianp Exp $ */
+/* $Id: context.c,v 1.183 2002/10/11 17:41:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
if (visual->doubleBufferMode) {
ctx->Color.DrawBuffer = GL_BACK;
- ctx->Color._DriverDrawBuffer = GL_BACK_LEFT;
ctx->Color._DrawDestMask = BACK_LEFT_BIT;
ctx->Pixel.ReadBuffer = GL_BACK;
- ctx->Pixel._DriverReadBuffer = GL_BACK_LEFT;
+ ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT;
}
else {
ctx->Color.DrawBuffer = GL_FRONT;
- ctx->Color._DriverDrawBuffer = GL_FRONT_LEFT;
ctx->Color._DrawDestMask = FRONT_LEFT_BIT;
ctx->Pixel.ReadBuffer = GL_FRONT;
- ctx->Pixel._DriverReadBuffer = GL_FRONT_LEFT;
+ ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT;
}
if (!alloc_proxy_textures(ctx)) {
return GL_FALSE;
}
- /* register the most recent extension functions with libGL */
- _glapi_add_entrypoint("glTbufferMask3DFX", 553);
- _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
- _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
- _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
- _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
- _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
- _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
- _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
- /* XXX we should add a bunch of new functions here */
-
+ /*
+ * For XFree86/DRI: tell libGL to add these functions to the dispatcher.
+ * Basically, we should add all extension functions above offset 577.
+ * This enables older libGL libraries to work with newer drivers that
+ * have newer extensions.
+ */
+ /* GL_ARB_window_pos aliases with GL_MESA_window_pos */
+ _glapi_add_entrypoint("glWindowPos2dARB", 513);
+ _glapi_add_entrypoint("glWindowPos2dvARB", 514);
+ _glapi_add_entrypoint("glWindowPos2fARB", 515);
+ _glapi_add_entrypoint("glWindowPos2fvARB", 516);
+ _glapi_add_entrypoint("glWindowPos2iARB", 517);
+ _glapi_add_entrypoint("glWindowPos2ivARB", 518);
+ _glapi_add_entrypoint("glWindowPos2sARB", 519);
+ _glapi_add_entrypoint("glWindowPos2svARB", 520);
+ _glapi_add_entrypoint("glWindowPos3dARB", 521);
+ _glapi_add_entrypoint("glWindowPos3dvARB", 522);
+ _glapi_add_entrypoint("glWindowPos3fARB", 523);
+ _glapi_add_entrypoint("glWindowPos3fvARB", 524);
+ _glapi_add_entrypoint("glWindowPos3iARB", 525);
+ _glapi_add_entrypoint("glWindowPos3ivARB", 526);
+ _glapi_add_entrypoint("glWindowPos3sARB", 527);
+ _glapi_add_entrypoint("glWindowPos3svARB", 528);
+ /* new extension functions */
+ _glapi_add_entrypoint("glAreProgramsResidentNV", 578);
+ _glapi_add_entrypoint("glBindProgramNV", 579);
+ _glapi_add_entrypoint("glDeleteProgramsNV", 580);
+ _glapi_add_entrypoint("glExecuteProgramNV", 581);
+ _glapi_add_entrypoint("glGenProgramsNV", 582);
+ _glapi_add_entrypoint("glGetProgramParameterdvNV", 583);
+ _glapi_add_entrypoint("glGetProgramParameterfvNV", 584);
+ _glapi_add_entrypoint("glGetProgramivNV", 585);
+ _glapi_add_entrypoint("glGetProgramStringNV", 586);
+ _glapi_add_entrypoint("glGetTrackMatrixivNV", 587);
+ _glapi_add_entrypoint("glGetVertexAttribdvNV", 588);
+ _glapi_add_entrypoint("glGetVertexAttribfvNV", 589);
+ _glapi_add_entrypoint("glGetVertexAttribivNV", 590);
+ _glapi_add_entrypoint("glGetVertexAttribPointervNV", 591);
+ _glapi_add_entrypoint("glIsProgramNV", 592);
+ _glapi_add_entrypoint("glLoadProgramNV", 593);
+ _glapi_add_entrypoint("glProgramParameter4dNV", 594);
+ _glapi_add_entrypoint("glProgramParameter4dvNV", 595);
+ _glapi_add_entrypoint("glProgramParameter4fNV", 596);
+ _glapi_add_entrypoint("glProgramParameter4fvNV", 597);
+ _glapi_add_entrypoint("glProgramParameters4dvNV", 598);
+ _glapi_add_entrypoint("glProgramParameters4fvNV", 599);
+ _glapi_add_entrypoint("glRequestResidentProgramsNV", 600);
+ _glapi_add_entrypoint("glTrackMatrixNV", 601);
+ _glapi_add_entrypoint("glVertexAttribPointerNV", 602);
+ _glapi_add_entrypoint("glVertexAttrib1dNV", 603);
+ _glapi_add_entrypoint("glVertexAttrib1dvNV", 604);
+ _glapi_add_entrypoint("glVertexAttrib1fNV", 605);
+ _glapi_add_entrypoint("glVertexAttrib1fvNV", 606);
+ _glapi_add_entrypoint("glVertexAttrib1sNV", 607);
+ _glapi_add_entrypoint("glVertexAttrib1svNV", 608);
+ _glapi_add_entrypoint("glVertexAttrib2dNV", 609);
+ _glapi_add_entrypoint("glVertexAttrib2dvNV", 610);
+ _glapi_add_entrypoint("glVertexAttrib2fNV", 611);
+ _glapi_add_entrypoint("glVertexAttrib2fvNV", 612);
+ _glapi_add_entrypoint("glVertexAttrib2sNV", 613);
+ _glapi_add_entrypoint("glVertexAttrib2svNV", 614);
+ _glapi_add_entrypoint("glVertexAttrib3dNV", 615);
+ _glapi_add_entrypoint("glVertexAttrib3dvNV", 616);
+ _glapi_add_entrypoint("glVertexAttrib3fNV", 617);
+ _glapi_add_entrypoint("glVertexAttrib3fvNV", 618);
+ _glapi_add_entrypoint("glVertexAttrib3sNV", 619);
+ _glapi_add_entrypoint("glVertexAttrib3svNV", 620);
+ _glapi_add_entrypoint("glVertexAttrib4dNV", 621);
+ _glapi_add_entrypoint("glVertexAttrib4dvNV", 622);
+ _glapi_add_entrypoint("glVertexAttrib4fNV", 623);
+ _glapi_add_entrypoint("glVertexAttrib4fvNV", 624);
+ _glapi_add_entrypoint("glVertexAttrib4sNV", 625);
+ _glapi_add_entrypoint("glVertexAttrib4svNV", 626);
+ _glapi_add_entrypoint("glVertexAttrib4ubNV", 627);
+ _glapi_add_entrypoint("glVertexAttrib4ubvNV", 628);
+ _glapi_add_entrypoint("glVertexAttribs1dvNV", 629);
+ _glapi_add_entrypoint("glVertexAttribs1fvNV", 630);
+ _glapi_add_entrypoint("glVertexAttribs1svNV", 631);
+ _glapi_add_entrypoint("glVertexAttribs2dvNV", 632);
+ _glapi_add_entrypoint("glVertexAttribs2fvNV", 633);
+ _glapi_add_entrypoint("glVertexAttribs2svNV", 634);
+ _glapi_add_entrypoint("glVertexAttribs3dvNV", 635);
+ _glapi_add_entrypoint("glVertexAttribs3fvNV", 636);
+ _glapi_add_entrypoint("glVertexAttribs3svNV", 637);
+ _glapi_add_entrypoint("glVertexAttribs4dvNV", 638);
+ _glapi_add_entrypoint("glVertexAttribs4fvNV", 639);
+ _glapi_add_entrypoint("glVertexAttribs4svNV", 640);
+ _glapi_add_entrypoint("glVertexAttribs4ubvNV", 641);
+ _glapi_add_entrypoint("glPointParameteriNV", 642);
+ _glapi_add_entrypoint("glPointParameterivNV", 643);
+ _glapi_add_entrypoint("glMultiDrawArraysEXT", 644);
+ _glapi_add_entrypoint("glMultiDrawElementsEXT", 645);
+ _glapi_add_entrypoint("glActiveStencilFaceEXT", 646);
+ _glapi_add_entrypoint("glDeleteFencesNV", 647);
+ _glapi_add_entrypoint("glGenFencesNV", 648);
+ _glapi_add_entrypoint("glIsFenceNV", 649);
+ _glapi_add_entrypoint("glTestFenceNV", 650);
+ _glapi_add_entrypoint("glGetFenceivNV", 651);
+ _glapi_add_entrypoint("glFinishFenceNV", 652);
+ _glapi_add_entrypoint("glSetFenceNV", 653);
/* Find the larger of Mesa's dispatch table and libGL's dispatch table.
* In practice, this'll be the same for stand-alone Mesa. But for DRI
-/* $Id: dd.h,v 1.73 2002/10/04 19:10:07 brianp Exp $ */
+/* $Id: dd.h,v 1.74 2002/10/11 17:41:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
#define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */
#define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */
#define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */
+#define DD_AUX0 AUX0_BIT /* future use */
+#define DD_AUX1 AUX1_BIT /* future use */
+#define DD_AUX2 AUX2_BIT /* future use */
+#define DD_AUX3 AUX3_BIT /* future use */
#define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
-#define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
#define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
+#define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
/*
-/* $Id: mtypes.h,v 1.95 2002/10/09 23:56:32 brianp Exp $ */
+/* $Id: mtypes.h,v 1.96 2002/10/11 17:41:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
/*
- * Used in DrawDestMask below
+ * Used in _DrawDestMask and _ReadSrcMask below to identify color buffers.
*/
-#define FRONT_LEFT_BIT 1
-#define FRONT_RIGHT_BIT 2
-#define BACK_LEFT_BIT 4
-#define BACK_RIGHT_BIT 8
-
+#define FRONT_LEFT_BIT 0x1
+#define FRONT_RIGHT_BIT 0x2
+#define BACK_LEFT_BIT 0x4
+#define BACK_RIGHT_BIT 0x8
+#define AUX0_BIT 0x10
+#define AUX1_BIT 0x20
+#define AUX2_BIT 0x40
+#define AUX3_BIT 0x80
struct gl_colorbuffer_attrib {
GLuint ClearIndex; /* Index to use for glClear */
GLuint IndexMask; /* Color index write mask */
GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */
- GLenum DrawBuffer; /* Which buffer to draw into */
- GLenum _DriverDrawBuffer; /* Single src/dst buffer for drivers */
- GLubyte _DrawDestMask; /* bitwise-OR of bitflags above */
+ GLenum DrawBuffer; /* Which buffer to draw into */
+ GLubyte _DrawDestMask; /* bitwise-OR of FRONT/BACK_LEFT/RIGHT_BITs */
/* alpha testing */
GLboolean AlphaEnabled; /* Alpha test enabled flag */
struct gl_pixel_attrib {
GLenum ReadBuffer; /* src buffer for glRead/CopyPixels */
- GLenum _DriverReadBuffer; /* Driver's current source buffer */
+ GLubyte _ReadSrcMask; /* Not really a mask, but like _DrawDestMask */
+ /* May be: FRONT_LEFT_BIT, BACK_LEFT_BIT, */
+ /* FRONT_RIGHT_BIT or BACK_RIGHT_BIT. */
GLfloat RedBias, RedScale;
GLfloat GreenBias, GreenScale;
GLfloat BlueBias, BlueScale;
-/* $Id: s_alphabuf.c,v 1.12 2002/10/04 19:10:12 brianp Exp $ */
+/* $Id: s_alphabuf.c,v 1.13 2002/10/11 17:41:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include "context.h"
#include "mem.h"
+#include "s_context.h"
#include "s_alphabuf.h"
static INLINE
GLchan *get_alpha_buffer( GLcontext *ctx )
{
- switch (ctx->Color._DriverDrawBuffer) {
- case GL_FRONT_LEFT:
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ switch (swrast->CurrentBuffer) {
+ case FRONT_LEFT_BIT:
return (GLchan *) ctx->DrawBuffer->FrontLeftAlpha;
break;
- case GL_BACK_LEFT:
+ case BACK_LEFT_BIT:
return (GLchan *) ctx->DrawBuffer->BackLeftAlpha;
break;
- case GL_FRONT_RIGHT:
+ case FRONT_RIGHT_BIT:
return (GLchan *) ctx->DrawBuffer->FrontRightAlpha;
break;
- case GL_BACK_RIGHT:
+ case BACK_RIGHT_BIT:
return (GLchan *) ctx->DrawBuffer->BackRightAlpha;
break;
default:
- _mesa_problem(ctx, "Bad DriverDrawBuffer in _mesa_write_alpha_span()");
- return (GLchan *) ctx->DrawBuffer->FrontLeftAlpha; /* aribitrary */
+ _mesa_problem(ctx, "Bad CurrentBuffer in get_alpha_buffer()");
+ return (GLchan *) ctx->DrawBuffer->FrontLeftAlpha;
}
}
-/* $Id: s_buffers.c,v 1.13 2002/10/04 19:10:12 brianp Exp $ */
+/* $Id: s_buffers.c,v 1.14 2002/10/11 17:41:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
/* loop over four possible dest color buffers */
for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
if (bufferBit & ctx->Color._DrawDestMask) {
- if (bufferBit == FRONT_LEFT_BIT) {
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_FRONT_LEFT);
- }
- else if (bufferBit == FRONT_RIGHT_BIT) {
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_FRONT_RIGHT);
- }
- else if (bufferBit == BACK_LEFT_BIT) {
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_BACK_LEFT);
- }
- else {
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_BACK_RIGHT);
- }
+ (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit);
if (colorMask != 0xffffffff) {
clear_color_buffer_with_masking(ctx);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/* Do this so the software-emulated alpha plane span functions work! */
- ctx->Color._DriverDrawBuffer = ctx->Pixel._DriverReadBuffer;
+ swrast->CurrentBuffer = ctx->Pixel._ReadSrcMask;
/* Tell the device driver where to read/write spans */
- (*swrast->Driver.SetBuffer)( ctx, ctx->ReadBuffer,
- ctx->Pixel._DriverReadBuffer );
+ (*swrast->Driver.SetBuffer)( ctx, ctx->ReadBuffer, swrast->CurrentBuffer );
}
*/
if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT)
- ctx->Color._DriverDrawBuffer = GL_FRONT_LEFT;
+ swrast->CurrentBuffer = FRONT_LEFT_BIT;
else if (ctx->Color._DrawDestMask & BACK_LEFT_BIT)
- ctx->Color._DriverDrawBuffer = GL_BACK_LEFT;
+ swrast->CurrentBuffer = BACK_LEFT_BIT;
else if (ctx->Color._DrawDestMask & FRONT_RIGHT_BIT)
- ctx->Color._DriverDrawBuffer = GL_FRONT_RIGHT;
+ swrast->CurrentBuffer = FRONT_RIGHT_BIT;
else if (ctx->Color._DrawDestMask & BACK_RIGHT_BIT)
- ctx->Color._DriverDrawBuffer = GL_BACK_RIGHT;
+ swrast->CurrentBuffer = BACK_RIGHT_BIT;
else
/* glDrawBuffer(GL_NONE) */
- ctx->Color._DriverDrawBuffer = GL_FRONT_LEFT; /* always have this */
+ swrast->CurrentBuffer = FRONT_LEFT_BIT; /* we always have this buffer */
- (*swrast->Driver.SetBuffer)( ctx, ctx->DrawBuffer,
- ctx->Color._DriverDrawBuffer );
+ (*swrast->Driver.SetBuffer)( ctx, ctx->DrawBuffer, swrast->CurrentBuffer );
}
-/* $Id: s_context.h,v 1.20 2002/10/04 17:37:47 brianp Exp $ */
+/* $Id: s_context.h,v 1.21 2002/10/11 17:41:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
GLuint NewState;
GLuint StateChanges;
GLenum Primitive; /* current primitive being drawn (ala glBegin) */
+ GLuint CurrentBuffer; /* exactly one of FRONT_LEFT_BIT, BACK_LEFT_BIT, etc*/
/** Mechanism to allow driver (like X11) to register further
* software rasterization routines.
-/* $Id: s_span.c,v 1.48 2002/10/02 23:24:04 brianp Exp $ */
+/* $Id: s_span.c,v 1.49 2002/10/11 17:41:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
GLuint indexTmp[MAX_WIDTH];
ASSERT(span->end < MAX_WIDTH);
- if (bufferBit == FRONT_LEFT_BIT)
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_FRONT_LEFT);
- else if (bufferBit == FRONT_RIGHT_BIT)
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_FRONT_RIGHT);
- else if (bufferBit == BACK_LEFT_BIT)
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_BACK_LEFT);
- else
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_BACK_RIGHT);
+ /* Set the current read/draw buffer */
+ swrast->CurrentBuffer = bufferBit;
+ (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit);
/* make copy of incoming indexes */
MEMCPY( indexTmp, span->array->index, span->end * sizeof(GLuint) );
GLchan rgbaTmp[MAX_WIDTH][4];
ASSERT(span->end < MAX_WIDTH);
- if (bufferBit == FRONT_LEFT_BIT) {
- ctx->Color._DriverDrawBuffer = GL_FRONT_LEFT;
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_FRONT_LEFT);
- }
- else if (bufferBit == FRONT_RIGHT_BIT) {
- ctx->Color._DriverDrawBuffer = GL_FRONT_RIGHT;
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_FRONT_RIGHT);
- }
- else if (bufferBit == BACK_LEFT_BIT) {
- ctx->Color._DriverDrawBuffer = GL_BACK_LEFT;
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_BACK_LEFT);
- }
- else {
- ctx->Color._DriverDrawBuffer = GL_BACK_RIGHT;
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, GL_BACK_RIGHT);
- }
+ /* Set the current read/draw buffer */
+ swrast->CurrentBuffer = bufferBit;
+ (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit);
/* make copy of incoming colors */
MEMCPY( rgbaTmp, span->array->rgba, 4 * span->end * sizeof(GLchan) );
-/* $Id: swrast.h,v 1.29 2002/10/04 17:37:47 brianp Exp $ */
+/* $Id: swrast.h,v 1.30 2002/10/11 17:41:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
-/* The driver interface for the software rasterizer. Unless otherwise
- * noted, all functions are mandatory.
+/* The driver interface for the software rasterizer.
+ * Unless otherwise noted, all functions are mandatory.
*/
struct swrast_device_driver {
- void (*SetBuffer)( GLcontext *ctx, GLframebuffer *buffer,
- GLenum colorBuffer );
+ void (*SetBuffer)( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit);
/*
* Specifies the current buffer for span/pixel writing/reading.
* buffer indicates which window to write to / read from. Normally,
* this'll be the buffer currently bound to the context, but it doesn't
* have to be!
- * colorBuffer indicates which color buffer, one of:
- * GL_FRONT_LEFT - this buffer always exists
- * GL_BACK_LEFT - when double buffering
- * GL_FRONT_RIGHT - when using stereo
- * GL_BACK_RIGHT - when using stereo and double buffering
+ * bufferBit indicates which color buffer, one of:
+ * FRONT_LEFT_BIT - this buffer always exists
+ * BACK_LEFT_BIT - when double buffering
+ * FRONT_RIGHT_BIT - when using stereo
+ * BACK_RIGHT_BIT - when using stereo and double buffering
+ * AUXn_BIT - if aux buffers are implemented
*/