glsl: grammar fix
authorEero Tamminen <eero.t.tamminen@intel.com>
Wed, 14 Sep 2016 14:28:28 +0000 (15:28 +0100)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 14 Sep 2016 20:35:47 +0000 (13:35 -0700)
Signed-off-by: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/compiler/glsl/linker.cpp

index 4440c03267287db442219c7e4d5ba82799b20e3d..f3eece233e66d3f87c8cf29a97e37665ea5edf88 100644 (file)
@@ -750,8 +750,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
       if (!find.variable_found()) {
         if (prog->IsES) {
           linker_warning(prog,
-                         "vertex shader does not write to `gl_Position'."
-                         "It's value is undefined. \n");
+                         "vertex shader does not write to `gl_Position'. "
+                         "Its value is undefined. \n");
         } else {
           linker_error(prog,
                        "vertex shader does not write to `gl_Position'. \n");