prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
+ prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
switch (type) {
case GL_VERTEX_PROGRAM_ARB:
GLuint MaxAttribs;
GLuint MaxTemps;
GLuint MaxAddressRegs;
+ GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
GLuint MaxParameters;
GLuint MaxLocalParams;
GLuint MaxEnvParams;
ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
+ ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
+ ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
+
/* If this fails, increase prog_instruction::TexSrcUnit size */
ASSERT(MAX_TEXTURE_UNITS < (1 << 5));
addrRegPosOffset: INTEGER
{
- if (($1 < 0) || ($1 > 4095)) {
+ if (($1 < 0) || ($1 > (state->limits->MaxAddressOffset - 1))) {
char s[100];
_mesa_snprintf(s, sizeof(s),
"relative address offset too large (%d)", $1);
addrRegNegOffset: INTEGER
{
- if (($1 < 0) || ($1 > 4096)) {
+ if (($1 < 0) || ($1 > state->limits->MaxAddressOffset)) {
char s[100];
_mesa_snprintf(s, sizeof(s),
"relative address offset too large (%d)", $1);