r300_texture_desc_init(rscreen, tex, base);
+ /* Figure out the ideal placement for the texture.. */
+ if (tex->domain & RADEON_DOMAIN_VRAM &&
+ tex->tex.size_in_bytes >= rscreen->info.vram_size) {
+ tex->domain &= ~RADEON_DOMAIN_VRAM;
+ tex->domain |= RADEON_DOMAIN_GTT;
+ }
+ if (tex->domain & RADEON_DOMAIN_GTT &&
+ tex->tex.size_in_bytes >= rscreen->info.gart_size) {
+ tex->domain &= ~RADEON_DOMAIN_GTT;
+ }
+ /* Just fail if the texture is too large. */
+ if (!tex->domain) {
+ goto fail;
+ }
+
/* Create the backing buffer if needed. */
if (!tex->buf) {
tex->buf = rws->buffer_create(rws, tex->tex.size_in_bytes, 2048,