0));
break;
+ case nir_intrinsic_load_alpha_ref_float:
+ ntq_store_dest(c, &instr->dest, 0,
+ qir_uniform(c, QUNIFORM_ALPHA_REF, 0));
+ break;
+
case nir_intrinsic_load_sample_mask_in:
ntq_store_dest(c, &instr->dest, 0,
qir_uniform(c, QUNIFORM_SAMPLE_MASK, 0));
c->s = nir_shader_clone(c, key->shader_state->base.ir.nir);
- if (stage == QSTAGE_FRAG)
+ if (stage == QSTAGE_FRAG) {
+ if (c->fs_key->alpha_test_func != COMPARE_FUNC_ALWAYS) {
+ NIR_PASS_V(c->s, nir_lower_alpha_test,
+ c->fs_key->alpha_test_func,
+ c->fs_key->sample_alpha_to_one &&
+ c->fs_key->msaa,
+ NULL);
+ }
NIR_PASS_V(c->s, vc4_nir_lower_blend, c);
+ }
struct nir_lower_tex_options tex_options = {
/* We would need to implement txs, but we don't want the