}
-void st_make_current(struct st_context *st,
- struct st_framebuffer *draw,
- struct st_framebuffer *read)
+GLboolean
+st_make_current(struct st_context *st,
+ struct st_framebuffer *draw,
+ struct st_framebuffer *read)
{
/* Call this periodically to detect when the user has begun using
* GL rendering from multiple threads.
if (st) {
GLboolean firstTime = st->ctx->FirstTimeCurrent;
- _mesa_make_current(st->ctx, &draw->Base, &read->Base);
+ if(!_mesa_make_current(st->ctx, &draw->Base, &read->Base))
+ return GL_FALSE;
/* Need to initialize viewport here since draw->Base->Width/Height
* will still be zero at this point.
* This could be improved, but would require rather extensive work
_mesa_set_scissor(st->ctx, 0, 0, w, h);
}
+ return GL_TRUE;
}
else {
- _mesa_make_current(NULL, NULL, NULL);
+ return _mesa_make_current(NULL, NULL, NULL);
}
}
void st_unreference_framebuffer( struct st_framebuffer *stfb );
-void st_make_current(struct st_context *st,
- struct st_framebuffer *draw,
- struct st_framebuffer *read);
+GLboolean st_make_current(struct st_context *st,
+ struct st_framebuffer *draw,
+ struct st_framebuffer *read);
struct st_context *st_get_current(void);