Some states were not properly recorded in pixel stateblocks.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
}
if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
dst->changed.group |=
- NINE_STATE_PS | NINE_STATE_PS_CONST;
+ NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND |
+ NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST |
+ NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
+ NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
/* TODO: texture/sampler state */
memcpy(dst->changed.rs,
nine_render_states_pixel, sizeof(dst->changed.rs));