intel: aubinator_viewer: add urb view
authorLionel Landwerlin <lionel.g.landwerlin@intel.com>
Fri, 3 Aug 2018 09:41:01 +0000 (10:41 +0100)
committerLionel Landwerlin <lionel.g.landwerlin@intel.com>
Wed, 22 Aug 2018 17:02:11 +0000 (18:02 +0100)
This is available through a "Show URB" button on the 3DPRIMITIVE
instructions.

v2: Fix urb allocation end value in tooltip (Rafael)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
src/intel/Makefile.am
src/intel/tools/aubinator_viewer.cpp
src/intel/tools/aubinator_viewer_urb.h [new file with mode: 0644]

index cc43669d6be1f9685a4c40efc1e5bb1d58bd0af8..95764b82da7a9c3293971814915a817cb5bec7ca 100644 (file)
@@ -72,6 +72,7 @@ EXTRA_DIST = \
        tools/aubinator_viewer.cpp \
        tools/aubinator_viewer.h \
        tools/aubinator_viewer_decoder.cpp \
+       tools/aubinator_viewer_urb.h \
        tools/imgui/README \
        tools/imgui/stb_textedit.h \
        tools/imgui/meson.build \
index 7ef56aa035f1e4786f4bd94fccc3a1f1988ffd82..e29bccb192a7d6b96b8b95154cd39f8df478dc72 100644 (file)
@@ -226,6 +226,7 @@ update_mem_for_exec(struct aub_mem *mem, struct aub_file *file, int exec_idx)
 #include "imgui_impl_opengl3.h"
 
 #include "aubinator_viewer.h"
+#include "aubinator_viewer_urb.h"
 #include "imgui_memory_editor.h"
 
 struct window {
@@ -274,6 +275,15 @@ struct shader_window {
    size_t shader_size;
 };
 
+struct urb_window {
+   struct window base;
+
+   uint32_t end_urb_offset;
+   struct aub_decode_urb_stage_state urb_stages[AUB_DECODE_N_STAGE];
+
+   AubinatorViewerUrb urb_view;
+};
+
 struct batch_window {
    struct window base;
 
@@ -396,6 +406,61 @@ new_shader_window(struct aub_mem *mem, uint64_t address, const char *desc)
    return window;
 }
 
+/* URB windows */
+
+static void
+display_urb_window(struct window *win)
+{
+   struct urb_window *window = (struct urb_window *) win;
+   static const char *stages[] = {
+      [AUB_DECODE_STAGE_VS] = "VS",
+      [AUB_DECODE_STAGE_HS] = "HS",
+      [AUB_DECODE_STAGE_DS] = "DS",
+      [AUB_DECODE_STAGE_GS] = "GS",
+      [AUB_DECODE_STAGE_PS] = "PS",
+      [AUB_DECODE_STAGE_CS] = "CS",
+   };
+
+   ImGui::Text("URB allocation:");
+   window->urb_view.DrawAllocation("##urb",
+                                   ARRAY_SIZE(window->urb_stages),
+                                   window->end_urb_offset,
+                                   stages,
+                                   &window->urb_stages[0]);
+}
+
+static void
+destroy_urb_window(struct window *win)
+{
+   struct urb_window *window = (struct urb_window *) win;
+
+   free(window);
+}
+
+static struct urb_window *
+new_urb_window(struct aub_viewer_decode_ctx *decode_ctx, uint64_t address)
+{
+   struct urb_window *window = xtzalloc(*window);
+
+   snprintf(window->base.name, sizeof(window->base.name),
+            "URB view (0x%lx)##%p", address, window);
+
+   list_inithead(&window->base.parent_link);
+   window->base.position = ImVec2(-1, -1);
+   window->base.size = ImVec2(700, 300);
+   window->base.opened = true;
+   window->base.display = display_urb_window;
+   window->base.destroy = destroy_urb_window;
+
+   window->end_urb_offset = decode_ctx->end_urb_offset;
+   memcpy(window->urb_stages, decode_ctx->urb_stages, sizeof(window->urb_stages));
+   window->urb_view = AubinatorViewerUrb();
+
+   list_addtail(&window->base.link, &context.windows);
+
+   return window;
+}
+
 /* Memory editor windows */
 
 static uint8_t
@@ -588,6 +653,15 @@ batch_display_shader(void *user_data, const char *shader_desc, uint64_t address)
    list_add(&shader_window->base.parent_link, &window->base.children_windows);
 }
 
+static void
+batch_display_urb(void *user_data, const struct aub_decode_urb_stage_state *stages)
+{
+   struct batch_window *window = (struct batch_window *) user_data;
+   struct urb_window *urb_window = new_urb_window(&window->decode_ctx, 0);
+
+   list_add(&urb_window->base.parent_link, &window->base.children_windows);
+}
+
 static void
 batch_edit_address(void *user_data, uint64_t address, uint32_t len)
 {
@@ -747,6 +821,7 @@ new_batch_window(int exec_idx)
                               NULL,
                               window);
    window->decode_ctx.display_shader = batch_display_shader;
+   window->decode_ctx.display_urb = batch_display_urb;
    window->decode_ctx.edit_address = batch_edit_address;
 
    update_batch_window(window, false, exec_idx);
diff --git a/src/intel/tools/aubinator_viewer_urb.h b/src/intel/tools/aubinator_viewer_urb.h
new file mode 100644 (file)
index 0000000..ef7412e
--- /dev/null
@@ -0,0 +1,96 @@
+#ifndef AUBINATOR_VIEWER_URB_H
+#define AUBINATOR_VIEWER_URB_H
+
+#include "aubinator_viewer.h"
+
+#include "imgui.h"
+
+struct AubinatorViewerUrb {
+
+   float RowHeight;
+
+   AubinatorViewerUrb() {
+      RowHeight = 10.0f;
+   }
+
+   bool _Hovered(const ImVec2& mouse, bool window_hovered,
+                 const ImVec2& tl, const ImVec2& br) {
+      return window_hovered &&
+         tl.x <= mouse.x && tl.y <= mouse.y &&
+         br.x > mouse.x && br.y > mouse.y;
+   }
+
+   void DrawAllocation(const char *label,
+                       int n_stages,
+                       int end_urb_offset,
+                       const char *stage_names[],
+                       const struct aub_decode_urb_stage_state *stages) {
+      const ImVec2 label_size = ImGui::CalcTextSize("VS entry:  ", NULL, true);
+      ImVec2 graph_size(ImGui::CalcItemWidth(), 2 * n_stages * label_size.y);
+
+      ImGui::BeginChild(label, ImVec2(0, graph_size.y), false);
+
+      ImDrawList* draw_list = ImGui::GetWindowDrawList();
+
+      const float row_height = MAX2(RowHeight, label_size.y);
+      const float width = ImGui::GetContentRegionAvailWidth() - label_size.x;
+      const float alloc_delta = width / end_urb_offset;
+      const ImVec2 window_pos = ImGui::GetWindowPos();
+      const ImVec2 mouse_pos = ImGui::GetMousePos();
+      const bool window_hovered = ImGui::IsWindowHovered();
+
+      int const_idx = 0;
+      for (int s = 0; s < n_stages; s++) {
+         const float x = window_pos.x + label_size.x;
+         const float y = window_pos.y + s * row_height;
+
+         ImVec2 alloc_pos(window_pos.x, y);
+         ImVec2 alloc_tl(x + stages[s].start * alloc_delta, y);
+         ImVec2 alloc_br(x + (stages[s].start +
+                              stages[s].n_entries * stages[s].size) * alloc_delta,
+                         y + row_height);
+         ImVec2 const_tl(x + const_idx * alloc_delta, y);
+         ImVec2 const_br(x + (const_idx + stages[s].const_rd_length) * alloc_delta,
+                         y + row_height);
+
+         char label[40];
+         snprintf(label, sizeof(label), "%s: ", stage_names[s]);
+         draw_list->AddText(alloc_pos, ImGui::GetColorU32(ImGuiCol_Text), label);
+
+         float r, g, b;
+         bool hovered;
+
+         /* URB allocation */
+         hovered = _Hovered(mouse_pos, window_hovered, alloc_tl, alloc_br);
+         ImGui::ColorConvertHSVtoRGB((2 * s) * 1.0f / (2 * n_stages),
+                                     1.0f, hovered ? 1.0f : 0.8f,
+                                     r, g, b);
+         draw_list->AddRectFilled(alloc_tl, alloc_br, ImColor(r, g, b));
+         if (hovered) {
+            ImGui::SetTooltip("%s: start=%u end=%u",
+                              stage_names[s],
+                              stages[s].start,
+                              stages[s].start + stages[s].n_entries * stages[s].size);
+         }
+
+         /* Constant URB input */
+         hovered = _Hovered(mouse_pos, window_hovered, const_tl, const_br);
+         ImGui::ColorConvertHSVtoRGB((2 * s + 1) * 1.0f / (2 * n_stages),
+                                     1.0f, hovered ? 1.0f : 0.8f,
+                                     r, g, b);
+         draw_list->AddRectFilled(const_tl, const_br, ImColor(r, g, b));
+         if (hovered) {
+            ImGui::SetTooltip("%s constant: start=%u end=%u",
+                              stage_names[s],
+                              stages[s].rd_offset,
+                              stages[s].rd_offset + stages[s].rd_length);
+         }
+
+         const_idx += stages[s].const_rd_length;
+      }
+
+      ImGui::EndChild();
+   }
+};
+
+#endif /* AUBINATOR_VIEWER_URB_H */