/* install signal handlers */
#if defined(__linux__)
/* Only install if environment var. is not set. */
- if (fxMesa->glCtx->CatchSignals && !getenv("MESA_FX_NO_SIGNALS")) {
+ if (!getenv("MESA_FX_NO_SIGNALS")) {
signal(SIGINT, cleangraphics_handler);
signal(SIGHUP, cleangraphics_handler);
signal(SIGPIPE, cleangraphics_handler);
* A GLframebuffer is a structure which encapsulates the depth, stencil and
* accum buffers and related parameters.
*
+ * Note that the actual depth/stencil/accum/etc buffers are not allocated
+ * at this time. It's up to the device driver and/or swrast module to
+ * allocate them as needed.
+ *
* \param visual a GLvisual pointer (we copy the struct contents)
* \param softwareDepth create/use a software depth buffer?
* \param softwareStencil create/use a software stencil buffer?
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->CatchSignals = GL_TRUE;
ctx->_Facing = 0;
#if CHAN_TYPE == GL_FLOAT
ctx->ClampFragmentColors = GL_FALSE; /* XXX temporary */
GLboolean ClampVertexColors;
/*@}*/
- /** Should 3Dfx Glide driver catch signals? */
- GLboolean CatchSignals;
-
/** \name For debugging/development only */
/*@{*/
GLboolean FirstTimeCurrent;