mesa: Add GL_RED and GL_RG to ES3 effective internal format mapping.
authorKenneth Graunke <kenneth@whitecape.org>
Sat, 5 Mar 2016 05:43:37 +0000 (21:43 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 8 Mar 2016 20:46:28 +0000 (12:46 -0800)
The dEQP-GLES3.functional.fbo.completeness.renderable.texture.
{color0,depth,stencil}.{red,rg}_unsigned_byte tests appear to expect
GL_RED/GL_RG and GL_UNSIGNED_BYTE to map to GL_R8/GL_RG8, rather than
returning an INVALID_OPERATION error.

This makes perfect sense.  However, RED and RG are strangely missing
from the ES 3.0/3.1/3.2 spec's "Effective internal format corresponding
to external format and type" tables.  It may be worth filing a spec bug.

Fixes the 6 dEQP tests mentioned above.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
src/mesa/main/glformats.c

index edfd7d6ed53d52b97fd639afe2d45db88aea990c..cf6495885b6061e1a4b435b282df815dbe5cb718 100644 (file)
@@ -2603,6 +2603,10 @@ _mesa_es3_effective_internal_format_for_format_and_type(GLenum format,
          return GL_RGBA8;
       case GL_RGB:
          return GL_RGB8;
+      case GL_RG:
+         return GL_RG8;
+      case GL_RED:
+         return GL_R8;
       /* Although LUMINANCE_ALPHA, LUMINANCE and ALPHA appear in table 3.12,
        * (section 3.8 Texturing, page 128 of the OpenGL-ES 3.0.4) as effective
        * internal formats, they do not correspond to GL constants, so the base