check for texture and renderbuffer in check_end_texture_render()
authorBrian <brian.paul@tungstengraphics.com>
Fri, 9 Nov 2007 15:55:49 +0000 (08:55 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Fri, 9 Nov 2007 15:56:05 +0000 (08:56 -0700)
src/mesa/main/fbobject.c

index db04c785de4849d54834bfb5c0ed7eb0f4092e13..671f80c7a48ddc3a448e0eecaa0c9adc5595d213 100644 (file)
@@ -909,8 +909,7 @@ check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
       GLuint i;
       for (i = 0; i < BUFFER_COUNT; i++) {
          struct gl_renderbuffer_attachment *att = fb->Attachment + i;
-         struct gl_texture_object *texObj = att->Texture;
-         if (texObj) {
+         if (att->Texture && att->Renderbuffer) {
             ctx->Driver.FinishRenderTexture(ctx, att);
          }
       }