Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/**
- * Is the vertex lists's buffer offset an exact multiple of the
+ * Is the vertex list's buffer offset an exact multiple of the
* vertex size (in bytes)? This is used to check for a vertex array /
* drawing optimization.
*/
struct vbo_save_vertex_store {
struct gl_buffer_object *bufferobj;
fi_type *buffer_map;
- GLuint used;
+ GLuint used; /**< Number of 4-byte words used in buffer */
GLuint refcount;
};