builtin_texture2DArray,
builtin_texture2DArrayLod,
};
+static gl_shader *builtin_profiles[10];
void *builtin_mem_ctx = NULL;
void
_mesa_glsl_release_functions(void)
{
- talloc_free(builtin_mem_ctx);
- builtin_mem_ctx = NULL;
+ talloc_free(builtin_mem_ctx);
+ builtin_mem_ctx = NULL;
+}
+
+static void
+_mesa_read_profile(struct _mesa_glsl_parse_state *state,
+ exec_list *instructions,
+ int profile_index,
+ const char *prototypes,
+ const char **functions,
+ int count)
+{
+ gl_shader *sh = builtin_profiles[profile_index];
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count);
+ talloc_steal(builtin_mem_ctx, sh);
+ builtin_profiles[profile_index] = sh;
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
}
void
_mesa_glsl_initialize_functions(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
- if (builtin_mem_ctx == NULL)
+ if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = talloc_init("GLSL built-in functions");
+ memset(&builtin_profiles, 0, sizeof(builtin_profiles));
+ }
state->num_builtins_to_link = 0;
if (state->target == fragment_shader && state->language_version == 110) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_110_frag,
- functions_for_110_frag,
- Elements(functions_for_110_frag ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 0,
+ prototypes_for_110_frag,
+ functions_for_110_frag,
+ Elements(functions_for_110_frag));
}
if (state->target == vertex_shader && state->language_version == 110) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_110_vert,
- functions_for_110_vert,
- Elements(functions_for_110_vert ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 1,
+ prototypes_for_110_vert,
+ functions_for_110_vert,
+ Elements(functions_for_110_vert));
}
if (state->target == fragment_shader && state->language_version == 120) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_120_frag,
- functions_for_120_frag,
- Elements(functions_for_120_frag ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 2,
+ prototypes_for_120_frag,
+ functions_for_120_frag,
+ Elements(functions_for_120_frag));
}
if (state->target == vertex_shader && state->language_version == 120) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_120_vert,
- functions_for_120_vert,
- Elements(functions_for_120_vert ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 3,
+ prototypes_for_120_vert,
+ functions_for_120_vert,
+ Elements(functions_for_120_vert));
}
if (state->target == fragment_shader && state->language_version == 130) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_130_frag,
- functions_for_130_frag,
- Elements(functions_for_130_frag ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 4,
+ prototypes_for_130_frag,
+ functions_for_130_frag,
+ Elements(functions_for_130_frag));
}
if (state->target == vertex_shader && state->language_version == 130) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_130_vert,
- functions_for_130_vert,
- Elements(functions_for_130_vert ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 5,
+ prototypes_for_130_vert,
+ functions_for_130_vert,
+ Elements(functions_for_130_vert));
}
if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_ARB_texture_rectangle_frag,
- functions_for_ARB_texture_rectangle_frag,
- Elements(functions_for_ARB_texture_rectangle_frag ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 6,
+ prototypes_for_ARB_texture_rectangle_frag,
+ functions_for_ARB_texture_rectangle_frag,
+ Elements(functions_for_ARB_texture_rectangle_frag));
}
if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_ARB_texture_rectangle_vert,
- functions_for_ARB_texture_rectangle_vert,
- Elements(functions_for_ARB_texture_rectangle_vert ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 7,
+ prototypes_for_ARB_texture_rectangle_vert,
+ functions_for_ARB_texture_rectangle_vert,
+ Elements(functions_for_ARB_texture_rectangle_vert));
}
if (state->target == fragment_shader && state->EXT_texture_array_enable) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_EXT_texture_array_frag,
- functions_for_EXT_texture_array_frag,
- Elements(functions_for_EXT_texture_array_frag ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 8,
+ prototypes_for_EXT_texture_array_frag,
+ functions_for_EXT_texture_array_frag,
+ Elements(functions_for_EXT_texture_array_frag));
}
if (state->target == vertex_shader && state->EXT_texture_array_enable) {
- static gl_shader *sh = NULL;
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER,
- prototypes_for_EXT_texture_array_vert,
- functions_for_EXT_texture_array_vert,
- Elements(functions_for_EXT_texture_array_vert ));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols,
- state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
+ _mesa_read_profile(state, instructions, 9,
+ prototypes_for_EXT_texture_array_vert,
+ functions_for_EXT_texture_array_vert,
+ Elements(functions_for_EXT_texture_array_vert));
}
}
#!/usr/bin/python
-# -*- coding: UTF-8 -*-
+# -*- coding: utf-8 -*-
import re
from glob import glob
write_function_definitions()
write_profiles()
+ profiles = get_profile_list()
+
+ print 'static gl_shader *builtin_profiles[%d];' % len(profiles)
+
print """
void *builtin_mem_ctx = NULL;
void
_mesa_glsl_release_functions(void)
{
- talloc_free(builtin_mem_ctx);
- builtin_mem_ctx = NULL;
+ talloc_free(builtin_mem_ctx);
+ builtin_mem_ctx = NULL;
+}
+
+static void
+_mesa_read_profile(struct _mesa_glsl_parse_state *state,
+ exec_list *instructions,
+ int profile_index,
+ const char *prototypes,
+ const char **functions,
+ int count)
+{
+ gl_shader *sh = builtin_profiles[profile_index];
+
+ if (sh == NULL) {
+ sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count);
+ talloc_steal(builtin_mem_ctx, sh);
+ builtin_profiles[profile_index] = sh;
+ }
+
+ import_prototypes(sh->ir, instructions, state->symbols, state);
+ state->builtins_to_link[state->num_builtins_to_link] = sh;
+ state->num_builtins_to_link++;
}
void
_mesa_glsl_initialize_functions(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
- if (builtin_mem_ctx == NULL)
+ if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = talloc_init("GLSL built-in functions");
+ memset(&builtin_profiles, 0, sizeof(builtin_profiles));
+ }
state->num_builtins_to_link = 0;
"""
- profiles = get_profile_list()
+ i=0
for (filename, profile) in profiles:
if profile.endswith('_vert'):
check = 'state->target == vertex_shader && '
check += 'state->' + version + '_enable'
print ' if (' + check + ') {'
- print ' static gl_shader *sh = NULL;'
- print ' if (sh == NULL) {'
- print ' sh = read_builtins(GL_VERTEX_SHADER,'
- print ' prototypes_for_' + profile + ','
- print ' functions_for_' + profile + ','
- print ' Elements(functions_for_' + profile,
- print '));'
- print ' talloc_steal(builtin_mem_ctx, sh);'
- print ' }'
- print
- print ' import_prototypes(sh->ir, instructions, state->symbols,'
- print ' state);'
- print ' state->builtins_to_link[state->num_builtins_to_link] = sh;'
- print ' state->num_builtins_to_link++;'
+ print ' _mesa_read_profile(state, instructions, %d,' % i
+ print ' prototypes_for_' + profile + ','
+ print ' functions_for_' + profile + ','
+ print ' Elements(functions_for_' + profile + '));'
print ' }'
print
+ i = i + 1
print '}'