It is now unused.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
struct panfrost_shader_state *v =
&variants->variants[variant];
- v->base = hwcso;
-
if (type == PIPE_SHADER_FRAGMENT) {
v->alpha_state = ctx->depth_stencil->alpha;
/* A shader state corresponds to the actual, current variant of the shader */
struct panfrost_shader_state {
- struct pipe_shader_state *base;
-
/* Compiled, mapped descriptor, ready for the hardware */
bool compiled;
struct mali_shader_meta *tripipe;