It is now unused.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
                 struct panfrost_shader_state *v =
                                 &variants->variants[variant];
 
-                v->base = hwcso;
-
                 if (type == PIPE_SHADER_FRAGMENT) {
                         v->alpha_state = ctx->depth_stencil->alpha;
 
 
 
 /* A shader state corresponds to the actual, current variant of the shader */
 struct panfrost_shader_state {
-        struct pipe_shader_state *base;
-
         /* Compiled, mapped descriptor, ready for the hardware */
         bool compiled;
         struct mali_shader_meta *tripipe;