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r600g: advertise 32 fragment shaders inputs, not 34
author
Marek Olšák
<maraeo@gmail.com>
Fri, 26 Oct 2012 15:35:32 +0000
(17:35 +0200)
committer
Marek Olšák
<maraeo@gmail.com>
Fri, 26 Oct 2012 16:01:14 +0000
(18:01 +0200)
src/gallium/drivers/r600/r600_pipe.c
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diff --git
a/src/gallium/drivers/r600/r600_pipe.c
b/src/gallium/drivers/r600/r600_pipe.c
index 545441482de88742c4a723c8378c87a2c7c95a04..1991bf2757ecd8d81130600e6e97d4a8b04f7d74 100644
(file)
--- a/
src/gallium/drivers/r600/r600_pipe.c
+++ b/
src/gallium/drivers/r600/r600_pipe.c
@@
-521,10
+521,7
@@
static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 8; /* XXX */
case PIPE_SHADER_CAP_MAX_INPUTS:
- if(shader == PIPE_SHADER_FRAGMENT)
- return 34;
- else
- return 32;
+ return 32;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_ADDRS: