void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
GLenum access, bool resident);
/*@}*/
+
+
+ /**
+ * \name GL_EXT_external_objects interface
+ */
+ /*@{*/
+ /**
+ * Called to allocate a new memory object. Drivers will usually
+ * allocate/return a subclass of gl_memory_object.
+ */
+ struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx,
+ GLuint name);
+ /**
+ * Called to delete/free a memory object. Drivers should free the
+ * object and any image data it contains.
+ */
+ void (*DeleteMemoryObject)(struct gl_context *ctx,
+ struct gl_memory_object *memObj);
+ /*@}*/
+
+ /**
+ * \name GL_EXT_external_objects_fd interface
+ */
+ /*@{*/
+ /**
+ * Called to import a memory object. The caller relinquishes ownership
+ * of fd after the call returns.
+ *
+ * Accessing fd after ImportMemoryObjectFd returns results in undefined
+ * behaviour. This is consistent with EXT_external_object_fd.
+ */
+ void (*ImportMemoryObjectFd)(struct gl_context *ctx,
+ struct gl_memory_object *memObj,
+ GLuint64 size,
+ int fd);
+ /*@}*/
};
* DEALINGS IN THE SOFTWARE.
*/
+#include "macros.h"
+#include "mtypes.h"
#include "externalobjects.h"
+/**
+ * Allocate and initialize a new memory object. But don't put it into the
+ * memory object hash table.
+ *
+ * Called via ctx->Driver.NewMemoryObject, unless overridden by a device
+ * driver.
+ *
+ * \return pointer to new memory object.
+ */
+static struct gl_memory_object *
+_mesa_new_memory_object(struct gl_context *ctx, GLuint name)
+{
+ struct gl_memory_object *obj = MALLOC_STRUCT(gl_memory_object);
+ if (!obj)
+ return NULL;
+
+ _mesa_initialize_memory_object(ctx, obj, name);
+ return obj;
+}
+
+/**
+ * Delete a memory object. Called via ctx->Driver.DeleteMemory().
+ * Not removed from hash table here.
+ */
+void
+_mesa_delete_memory_object(struct gl_context *ctx,
+ struct gl_memory_object *memObj)
+{
+ free(memObj);
+}
+
+void
+_mesa_init_memory_object_functions(struct dd_function_table *driver)
+{
+ driver->NewMemoryObject = _mesa_new_memory_object;
+ driver->DeleteMemoryObject = _mesa_delete_memory_object;
+}
+
+/**
+ * Initialize a buffer object to default values.
+ */
+void
+_mesa_initialize_memory_object(struct gl_context *ctx,
+ struct gl_memory_object *obj,
+ GLuint name)
+{
+ memset(obj, 0, sizeof(struct gl_memory_object));
+ obj->Name = name;
+}
+
void GLAPIENTRY
_mesa_DeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects)
{
-
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API)) {
+ _mesa_debug(ctx, "glDeleteMemoryObjectsEXT(%d, %p)\n", n,
+ memoryObjects);
+ }
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteMemoryObjectsEXT(n < 0)");
+ return;
+ }
+
+ if (!memoryObjects)
+ return;
+
+ _mesa_HashLockMutex(ctx->Shared->MemoryObjects);
+ for (GLint i = 0; i < n; i++) {
+ if (memoryObjects[i] > 0) {
+ struct gl_memory_object *delObj
+ = _mesa_lookup_memory_object_locked(ctx, memoryObjects[i]);
+
+ if (delObj) {
+ _mesa_HashRemoveLocked(ctx->Shared->MemoryObjects,
+ memoryObjects[i]);
+ ctx->Driver.DeleteMemoryObject(ctx, delObj);
+ }
+ }
+ }
+ _mesa_HashUnlockMutex(ctx->Shared->MemoryObjects);
}
GLboolean GLAPIENTRY
_mesa_IsMemoryObjectEXT(GLuint memoryObject)
{
- return GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_memory_object *obj =
+ _mesa_lookup_memory_object(ctx, memoryObject);
+
+ return obj ? GL_TRUE : GL_FALSE;
}
void GLAPIENTRY
_mesa_CreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects)
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ const char *func = "glCreateMemoryObjectsEXT";
+
+ if (MESA_VERBOSE & (VERBOSE_API))
+ _mesa_debug(ctx, "%s(%d, %p)", func, n, memoryObjects);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
+ return;
+ }
+ if (!memoryObjects)
+ return;
+
+ _mesa_HashLockMutex(ctx->Shared->MemoryObjects);
+ GLuint first = _mesa_HashFindFreeKeyBlock(ctx->Shared->MemoryObjects, n);
+ if (first) {
+ for (GLsizei i = 0; i < n; i++) {
+ struct gl_memory_object *memObj;
+
+ memoryObjects[i] = first + i;
+
+ /* allocate memory object */
+ memObj = ctx->Driver.NewMemoryObject(ctx, memoryObjects[i]);
+ if (!memObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
+ _mesa_HashUnlockMutex(ctx->Shared->MemoryObjects);
+ return;
+ }
+
+ /* insert into hash table */
+ _mesa_HashInsertLocked(ctx->Shared->MemoryObjects,
+ memoryObjects[i],
+ memObj);
+ }
+ }
+
+ _mesa_HashUnlockMutex(ctx->Shared->MemoryObjects);
}
void GLAPIENTRY
GLenum handleType,
GLint fd)
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (handleType != GL_HANDLE_TYPE_OPAQUE_FD_EXT) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glImportMemoryFdEXT(handleType=%u)",
+ handleType);
+ return;
+ }
+
+ struct gl_memory_object *memObj = _mesa_lookup_memory_object(ctx, memory);
+ if (!memObj)
+ return;
+ ctx->Driver.ImportMemoryObjectFd(ctx, memObj, size, fd);
}
void GLAPIENTRY
#define EXTERNALOBJECTS_H
#include "glheader.h"
+#include "hash.h"
+
+static inline struct gl_memory_object *
+_mesa_lookup_memory_object(struct gl_context *ctx, GLuint memory)
+{
+ if (!memory)
+ return NULL;
+
+ return (struct gl_memory_object *)
+ _mesa_HashLookup(ctx->Shared->MemoryObjects, memory);
+}
+
+static inline struct gl_memory_object *
+_mesa_lookup_memory_object_locked(struct gl_context *ctx, GLuint memory)
+{
+ if (!memory)
+ return NULL;
+
+ return (struct gl_memory_object *)
+ _mesa_HashLookupLocked(ctx->Shared->MemoryObjects, memory);
+}
+
+extern void
+_mesa_init_memory_object_functions(struct dd_function_table *driver);
+
+extern void
+_mesa_initialize_memory_object(struct gl_context *ctx,
+ struct gl_memory_object *obj,
+ GLuint name);
+extern void
+_mesa_delete_memory_object(struct gl_context *ctx, struct gl_memory_object *mo);
extern void GLAPIENTRY
_mesa_DeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects);
shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
+ shared->MemoryObjects = _mesa_NewHashTable();
return shared;
}
_mesa_reference_sampler_object(ctx, &sampObj, NULL);
}
+/**
+ * Callback for deleting a memory object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_memory_object_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_memory_object *memObj = (struct gl_memory_object *) data;
+ struct gl_context *ctx = (struct gl_context *) userData;
+ ctx->Driver.DeleteMemoryObject(ctx, memObj);
+}
+
/**
* Deallocate a shared state object and all children structures.
_mesa_free_shared_handles(shared);
+ if (shared->MemoryObjects) {
+ _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx);
+ _mesa_DeleteHashTable(shared->MemoryObjects);
+ }
+
mtx_destroy(&shared->Mutex);
mtx_destroy(&shared->TexMutex);