n[2].f = x;
}
+ ASSERT(attr < VERT_ATTRIB_MAX);
ctx->ListState.ActiveAttribSize[attr] = 1;
ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
n[3].f = y;
}
+ ASSERT(attr < VERT_ATTRIB_MAX);
ctx->ListState.ActiveAttribSize[attr] = 2;
ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
n[4].f = z;
}
+ ASSERT(attr < VERT_ATTRIB_MAX);
ctx->ListState.ActiveAttribSize[attr] = 3;
ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
n[5].f = w;
}
+ ASSERT(attr < VERT_ATTRIB_MAX);
ctx->ListState.ActiveAttribSize[attr] = 4;
ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, w);