#include "intel_regions.h"
#include "intel_pixel.h"
#include "intel_buffer_objects.h"
+#include "intel_fbo.h"
+#include "intel_tris.h"
/* For many applications, the new ability to pull the source buffers
* back out of the GTT and then do the packing/conversion operations
* an argument for blit/texture readpixels, or for blitting to a
* temporary and then pulling that back.
*
+ * XXX this is not true for fake frontbuffers...
+
* When the destination is a pbo, however, it's not clear if it is
* ever going to be pulled to main memory (though the access param
* will be a good hint). So it sounds like we do want to be able to
static GLboolean
do_texture_readpixels(GLcontext * ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
struct intel_region *dest_region)
{
#if 0
struct intel_context *intel = intel_context(ctx);
- intelScreenPrivate *screen = intel->intelScreen;
- GLint pitch = pack->RowLength ? pack->RowLength : width;
- int textureFormat;
- GLenum glTextureFormat;
- int destFormat, depthFormat, destPitch;
- drm_clip_rect_t tmp;
+ struct intel_region *depthreg = NULL;
+ struct intel_region *src = intel_readbuf_region(intel);
+// struct intel_region *src = copypix_src_region(intel, type);
+ GLenum src_format;
+ GLenum src_type;
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (ctx->_ImageTransferState ||
- pack->SwapBytes || pack->LsbFirst || !pack->Invert) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: check_color failed\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- intel->vtbl.meta_texrect_source(intel, intel_readbuf_region(intel));
-
- if (!intel->vtbl.meta_render_dest(intel, dest_region, type, format)) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: couldn't set dest %s/%s\n",
- __FUNCTION__,
- _mesa_lookup_enum_by_nr(type),
- _mesa_lookup_enum_by_nr(format));
+ if (!src || type != GL_COLOR)
return GL_FALSE;
- }
- LOCK_HARDWARE(intel);
+ intelFlush(&intel->ctx);
- if (intel->numClipRects) {
- intel->vtbl.install_meta_state(intel);
- intel->vtbl.meta_no_depth_write(intel);
- intel->vtbl.meta_no_stencil_write(intel);
+ intel->vtbl.install_meta_state(intel);
- if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) {
- UNLOCK_HARDWARE(intel);
- SET_STATE(i830, state);
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__);
- return GL_TRUE;
- }
+ /* Is this true? Also will need to turn depth testing on according
+ * to state:
+ */
+ intel->vtbl.meta_no_stencil_write(intel);
+ intel->vtbl.meta_no_depth_write(intel);
- y = intel->pClipRects->y2 - y - height;
+ /* Set the 3d engine to draw into the destination region:
+ */
+ if (ctx->DrawBuffer->_DepthBuffer &&
+ ctx->DrawBuffer->_DepthBuffer->Wrapped)
+ depthreg = (intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region;
+ intel->vtbl.meta_draw_region(intel, dest_region, depthreg);
- /* Set the frontbuffer up as a large rectangular texture.
- */
- intel->vtbl.meta_tex_rect_source(intel, src_region, textureFormat);
+ intel->vtbl.meta_import_pixel_state(intel);
+ if (src->cpp == 2) {
+ src_format = GL_RGB;
+ src_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ src_format = GL_BGRA;
+ src_type = GL_UNSIGNED_BYTE;
+ }
- intel->vtbl.meta_texture_blend_replace(i830, glTextureFormat);
+ /* Set the frontbuffer up as a large rectangular texture.
+ */
+ if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0,
+ src->pitch,
+ src->height, src_format, src_type)) {
+ intel->vtbl.leave_meta_state(intel);
+ return GL_FALSE;
+ }
- /* Set the 3d engine to draw into the destination region:
- */
+ intel->vtbl.meta_texture_blend_replace(intel);
- intel->vtbl.meta_draw_region(intel, dest_region);
- intel->vtbl.meta_draw_format(intel, destFormat, depthFormat); /* ?? */
+ LOCK_HARDWARE(intel);
+ {
+ int dstbufHeight = height * ctx->Pixel.ZoomY; /* ? */
+ /* convert from gl to hardware coords */
+ srcy = ctx->ReadBuffer->Height - srcy - height;
- /* Draw a single quad, no cliprects:
+ /* Clip against the source region. This is the only source
+ * clipping we do. XXX: Just set the texcord wrap mode to clamp
+ * or similar.
+ *
*/
- intel->vtbl.meta_disable_cliprects(intel);
+ if (0) {
+ if (!_mesa_clip_to_region(0, 0, ctx->ReadBuffer->Width - 1,
+ ctx->ReadBuffer->Height - 1,
+ &srcx, &srcy, &width, &height))
+ goto out;
- intel->vtbl.draw_quad(intel,
- 0, width, 0, height,
- 0x00ff00ff, x, x + width, y, y + height);
+ }
+ /* Just use the regular cliprect mechanism... Does this need to
+ * even hold the lock???
+ */
+ intel_meta_draw_quad(intel,
+ 0,
+ width * ctx->Pixel.ZoomX,
+ dstbufHeight - (height * ctx->Pixel.ZoomY),
+ dstbufHeight, 0, /* XXX: what z value? */
+ 0x00ff00ff,
+ srcx, srcx + width, srcy, srcy + height);
+
+ out:
intel->vtbl.leave_meta_state(intel);
+ intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
- intel_region_wait_fence(ctx, dest_region); /* required by GL */
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s: success\n", __FUNCTION__);
return GL_TRUE;
#endif
const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_region *src = intel_readbuf_region(intel);
+ struct intel_renderbuffer *irbread;
+ struct intel_region *src;
struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj);
GLuint dst_offset;
GLuint rowLength;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s\n", __FUNCTION__);
- if (!src)
+ irbread = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+ if (!irbread || !irbread->region)
return GL_FALSE;
+ src = irbread->region;
if (dst) {
/* XXX This validation should be done by core mesa:
dst_offset = (GLuint) _mesa_image_address(2, pack, pixels, width, height,
format, type, 0, 0, 0);
- /* reading from priv buffer, cliprects should not change */
intelFlush(&intel->ctx);
- if (intel->numClipRects) {
- assert (intel->numClipRects == 1);
+ {
+ GLint srcx = x;
+ GLint srcy = irbread->Base.Height - (y + height);
+ GLint srcwidth = width;
+ GLint srcheight = height;
+
GLboolean all = (width * height * src->cpp == dst->Base.Size &&
x == 0 && dst_offset == 0);
struct _DriBufferObject *dst_buffer =
intel_bufferobj_buffer(intel, dst, all ? INTEL_WRITE_FULL :
INTEL_WRITE_PART);
- int nbox = intel->numClipRects;
- drm_clip_rect_t *box = intel->pClipRects;
- drm_clip_rect_t rect;
- drm_clip_rect_t src_rect;
- int i;
-
- src_rect.x1 = x;
- src_rect.y1 = box->y2 - (y + height);
- src_rect.x2 = src_rect.x1 + width;
- src_rect.y2 = src_rect.y1 + height;
-
-
- for (i = 0; i < nbox; i++) {
- if (!intel_intersect_cliprects(&rect, &src_rect, &box[i]))
- continue;
+ /* clip to src region */
+ if (_mesa_clip_to_region(0, 0, irbread->Base.Width - 1,
+ irbread->Base.Height - 1,
+ &srcx, &srcy, &srcwidth, &srcheight));
+ {
intelEmitCopyBlit(intel,
src->cpp,
src->pitch, src->buffer, 0,
rowLength,
dst_buffer, dst_offset,
- rect.x1,
- rect.y1,
- rect.x1 - src_rect.x1,
- rect.y2 - src_rect.y2,
- rect.x2 - rect.x1, rect.y2 - rect.y1,
+ srcx, srcy,
+ 0, 0,
+ width, height,
GL_COPY);
}