/* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
* non-pipelined state that will need the PIPE_CONTROL workaround.
*/
- if (intel->gen == 6)
+ if (intel->gen == 6) {
intel_emit_post_sync_nonzero_flush(intel);
+ intel_emit_depth_stall_flushes(intel);
+ }
/*
* If either depth or stencil buffer has packed depth/stencil format,
struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
+ intel_emit_depth_stall_flushes(intel);
+
/* Gen7 doesn't support packed depth/stencil */
assert(srb == NULL || srb != drb);
item->header = intel->batch.emit;
}
+/**
+ * Restriction [DevSNB, DevIVB]:
+ *
+ * Prior to changing Depth/Stencil Buffer state (i.e. any combination of
+ * 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, 3DSTATE_STENCIL_BUFFER,
+ * 3DSTATE_HIER_DEPTH_BUFFER) SW must first issue a pipelined depth stall
+ * (PIPE_CONTROL with Depth Stall bit set), followed by a pipelined depth
+ * cache flush (PIPE_CONTROL with Depth Flush Bit set), followed by
+ * another pipelined depth stall (PIPE_CONTROL with Depth Stall bit set),
+ * unless SW can otherwise guarantee that the pipeline from WM onwards is
+ * already flushed (e.g., via a preceding MI_FLUSH).
+ */
+void
+intel_emit_depth_stall_flushes(struct intel_context *intel)
+{
+ assert(intel->gen >= 6 && intel->gen <= 7);
+
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL);
+ OUT_BATCH(PIPE_CONTROL_DEPTH_STALL);
+ OUT_BATCH(0); /* address */
+ OUT_BATCH(0); /* write data */
+ ADVANCE_BATCH()
+
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL);
+ OUT_BATCH(PIPE_CONTROL_DEPTH_CACHE_FLUSH);
+ OUT_BATCH(0); /* address */
+ OUT_BATCH(0); /* write data */
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL);
+ OUT_BATCH(PIPE_CONTROL_DEPTH_STALL);
+ OUT_BATCH(0); /* address */
+ OUT_BATCH(0); /* write data */
+ ADVANCE_BATCH();
+}
+
/**
* Emits a PIPE_CONTROL with a non-zero post-sync operation, for
* implementing two workarounds on gen6. From section 1.4.7.1