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clover: Use args.size() to compute new var locations
author
Jason Ekstrand
<jason@jlekstrand.net>
Tue, 1 Sep 2020 15:30:17 +0000
(10:30 -0500)
committer
Marge Bot
<eric+marge@anholt.net>
Thu, 3 Sep 2020 18:02:50 +0000
(18:02 +0000)
This is better than using num_uniforms as it guarantees what we want: a
mapping from nir_variable to the args vector.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6472>
src/gallium/frontends/clover/nir/invocation.cpp
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diff --git
a/src/gallium/frontends/clover/nir/invocation.cpp
b/src/gallium/frontends/clover/nir/invocation.cpp
index 8cdef270d6fda6c36cd375554c34056e1991e5ce..0811f1b24beb028ffef81cc209e93d988f0948fb 100644
(file)
--- a/
src/gallium/frontends/clover/nir/invocation.cpp
+++ b/
src/gallium/frontends/clover/nir/invocation.cpp
@@
-97,6
+97,7
@@
clover_lower_nir_instr(nir_builder *b, nir_instr *instr, void *_state)
/* Even though we only place one scalar argument, clover will bind up to
* three 32 bit values
*/
+ unsigned location = state->args.size();
state->args.emplace_back(module::argument::scalar, 4, 4, 4,
module::argument::zero_ext,
module::argument::grid_offset);
@@
-106,7
+107,7
@@
clover_lower_nir_instr(nir_builder *b, nir_instr *instr, void *_state)
state->offset_vars[i] =
nir_variable_create(b->shader, nir_var_uniform, type,
"global_invocation_id_offsets");
- state->offset_vars[i]->data.location =
b->shader->num_uniforms++
;
+ state->offset_vars[i]->data.location =
location + i
;
}
}