static ALWAYS_INLINE void
copyteximage(struct gl_context *ctx, GLuint dims,
GLenum target, GLint level, GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
+ bool no_error)
{
struct gl_texture_image *texImage;
struct gl_texture_object *texObj;
if (ctx->NewState & NEW_COPY_TEX_STATE)
_mesa_update_state(ctx);
- if (copytexture_error_check(ctx, dims, target, level, internalFormat,
- width, height, border))
- return;
+ if (!no_error) {
+ if (copytexture_error_check(ctx, dims, target, level, internalFormat,
+ width, height, border))
+ return;
- if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
- 1, border)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage%uD(invalid width or height)", dims);
- return;
+ if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
+ 1, border)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%uD(invalid width or height)", dims);
+ return;
+ }
}
texObj = _mesa_get_current_tex_object(ctx, target);
if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
x, y, width, height, border)) {
_mesa_unlock_texture(ctx, texObj);
- copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0, 0,
- x, y, width, height,"CopyTexImage");
+ if (no_error) {
+ copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
+ 0, 0, x, y, width, height);
+ } else {
+ copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
+ 0, x, y, width, height,"CopyTexImage");
+ }
return;
}
}
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
"can't avoid reallocating texture storage\n");
- if (_mesa_is_gles3(ctx)) {
+ if (!no_error && _mesa_is_gles3(ctx)) {
struct gl_renderbuffer *rb =
_mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
GLsizei width, GLsizei height, GLint border)
{
copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
- border);
+ border, false);
+}
+
+static void
+copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
+ GLint level, GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border)
+{
+ copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
+ border, true);
}