<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
</desc>
- <desc name="internalFormat" error="GL_INVALID_VALUE">
+ <desc name="internalFormat">
<value name="GL_ALPHA"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_ALPHA"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_RGB"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_RGB"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_RGBA"/>
- <value name="GL_BGRA_EXT"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_RGBA"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_LUMINANCE"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_LUMINANCE"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat">
<value name="GL_LUMINANCE_ALPHA"/>
- <value name="GL_DEPTH_COMPONENT" category="OES_depth_texture"/>
- <value name="GL_DEPTH_STENCIL_OES" category="OES_packed_depth_stencil"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_LUMINANCE_ALPHA"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat" category="OES_depth_texture">
+ <value name="GL_DEPTH_COMPONENT"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_DEPTH_COMPONENT"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat" category="OES_packed_depth_stencil">
+ <value name="GL_DEPTH_STENCIL_OES"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_DEPTH_STENCIL_OES"/>
+ </desc>
+ </desc>
+
+ <desc name="internalFormat" category="EXT_texture_format_BGRA8888">
+ <value name="GL_BGRA_EXT"/>
+
+ <desc name="format" error="GL_INVALID_VALUE">
+ <value name="GL_BGRA_EXT"/>
+ </desc>
</desc>
<desc name="border" error="GL_INVALID_VALUE">