Fix EMIT_ATTR() to populate the draw->vf_attr_to_slot[] array.
authorBrian <brian.paul@tungstengraphics.com>
Tue, 10 Jul 2007 16:53:29 +0000 (10:53 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 10 Jul 2007 16:53:29 +0000 (10:53 -0600)
Note that attribute index has to be biased by two, since vertex->data[]
starts after the header and clipcoord fields.  See comments for details.
Added a bunch of comments/docs.

src/mesa/pipe/draw/draw_vb.c

index 74e7d7f24385fd44fb2254e331837335f682d88b..905e4654475cf30513ac5731c1962f54ae58b8dc 100644 (file)
@@ -616,32 +616,59 @@ void draw_vb(struct draw_context *draw,
 }
 
 
-#define EMIT_ATTR( ATTR, STYLE )               \
-do {                                           \
-   draw->attrs[draw->nr_attrs].attrib = ATTR;  \
-   draw->attrs[draw->nr_attrs].format = STYLE; \
-   draw->nr_attrs++;                           \
+/**
+ * Accumulate another attribute's info.
+ * Note the "- 2" factor here.  We need this because the vertex->data[]
+ * array does not include the first two attributes we emit (VERTEX_HEADER
+ * and CLIP_POS).  So, the 3rd attribute actually winds up in the 1st
+ * position of the data[] array.
+ */
+#define EMIT_ATTR( VF_ATTR, STYLE )                            \
+do {                                                           \
+   if (draw->nr_attrs >= 2)                                    \
+      draw->vf_attr_to_slot[VF_ATTR] = draw->nr_attrs - 2;     \
+   draw->attrs[draw->nr_attrs].attrib = VF_ATTR;               \
+   draw->attrs[draw->nr_attrs].format = STYLE;                 \
+   draw->nr_attrs++;                                           \
 } while (0)
 
 
+/**
+ * Tell the draw module about the layout of attributes in the vertex.
+ * We need this in order to know which vertex slot has color0, etc.
+ *
+ * \param slot_to_vf_attr  an array which maps slot indexes to vertex
+ *                         format tokens (VF_*).
+ * \param nr_attrs  the size of the slot_to_vf_attr array
+ *                  (and number of attributes)
+ */
 void draw_set_vertex_attributes( struct draw_context *draw,
-                                const GLuint *attrs,
+                                const GLuint *slot_to_vf_attr,
                                 GLuint nr_attrs )
 {
    GLuint i;
 
+   memset(draw->vf_attr_to_slot, 0, sizeof(draw->vf_attr_to_slot));
    draw->nr_attrs = 0;
 
+   /*
+    * First three attribs are always the same: header, clip pos, winpos
+    */
    EMIT_ATTR(VF_ATTRIB_VERTEX_HEADER, EMIT_1F);
    EMIT_ATTR(VF_ATTRIB_CLIP_POS, EMIT_4F);
 
-   assert(attrs[0] == VF_ATTRIB_POS);
-   EMIT_ATTR(attrs[0], EMIT_4F_VIEWPORT);
+   assert(slot_to_vf_attr[0] == VF_ATTRIB_POS);
+   EMIT_ATTR(slot_to_vf_attr[0], EMIT_4F_VIEWPORT);
 
+   /*
+    * Remaining attribs (color, texcoords, etc)
+    */
    for (i = 1; i < nr_attrs; i++) 
-      EMIT_ATTR(attrs[i], EMIT_4F);
+      EMIT_ATTR(slot_to_vf_attr[i], EMIT_4F);
 
-   draw->vertex_size = vf_set_vertex_attributes( draw->vf, draw->attrs, draw->nr_attrs, 0 );
+   /* tell the vertex format module how to construct vertices for us */
+   draw->vertex_size = vf_set_vertex_attributes( draw->vf, draw->attrs,
+                                                 draw->nr_attrs, 0 );
 }