}
if (target == GL_TEXTURE_1D) {
+ /* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ /* non-proxy target */
if (texture_error_check(ctx, target, level, (GLint) internalFormat,
format, type, 3, width, height, depth, border)) {
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target == GL_TEXTURE_1D) {
+ /* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
(ctx->Extensions.ARB_texture_cube_map &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
+ /* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (target == GL_TEXTURE_3D) {
+ /* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;