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fix bug 13978: glDrawBuffersARB() didn't set all necessary state
author
Brian
<brian.paul@tungstengraphics.com>
Wed, 9 Jan 2008 21:19:50 +0000
(14:19 -0700)
committer
Brian
<brian.paul@tungstengraphics.com>
Wed, 9 Jan 2008 21:20:51 +0000
(14:20 -0700)
src/mesa/main/buffers.c
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diff --git
a/src/mesa/main/buffers.c
b/src/mesa/main/buffers.c
index 209997729191d0366580cf5e11f9a3faee89af0c..b08095465d86f9c1939f5e65cc4575527ae6cd26 100644
(file)
--- a/
src/mesa/main/buffers.c
+++ b/
src/mesa/main/buffers.c
@@
-540,6
+540,7
@@
_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
for (buf = 0; buf < n; buf++ ) {
if (destMask[buf]) {
fb->_ColorDrawBufferIndexes[buf] = _mesa_ffs(destMask[buf]) - 1;
+ fb->ColorDrawBuffer[buf] = buffers[buf];
count = buf + 1;
}
else {
@@
-549,6
+550,7
@@
_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
/* set remaining outputs to -1 (GL_NONE) */
while (buf < ctx->Const.MaxDrawBuffers) {
fb->_ColorDrawBufferIndexes[buf] = -1;
+ fb->ColorDrawBuffer[buf] = GL_NONE;
buf++;
}
fb->_NumColorDrawBuffers = count;