<li><a href="debugging.html" target="_parent">Debugging Tips</a>
<li><a href="perf.html" target="_parent">Performance Tips</a>
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
-<li><a href="mangling.html" target="_parent">GL Function Name Mangling</a>
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
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-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>GL Function Name Mangling</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
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-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
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-<iframe src="contents.html"></iframe>
-<div class="content">
-
-<h1>GL Function Name Mangling</h1>
-
-<p>
-If you want to use both Mesa and another OpenGL library in the same
-application at the same time you may find it useful to compile Mesa with
-<i>name mangling</i>.
-This results in all the Mesa functions being prefixed with
-<b>mgl</b> instead of <b>gl</b>.
-</p>
-
-<p>
-This option is supported only with the autoconf build. To use it add
---enable-mangling to your configure line.
-</p>
-<pre>
-<code>./configure --enable-mangling ...</code>
-</pre>
-
-</div>
-</body>
-</html>