genxml/gen75: Add the clear color bits to RENDER_SURFACE_STATE
authorJason Ekstrand <jason.ekstrand@intel.com>
Wed, 9 Mar 2016 20:36:07 +0000 (12:36 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 10 Mar 2016 18:41:52 +0000 (10:41 -0800)
src/intel/genxml/gen75.xml

index adbeeb6c788bdce488fcd90bb10a5782a76855e5..94bb64e595e971c1d30475c1d55d0b8193fbe935 100644 (file)
     <field name="Reserved: MBZ" start="222" end="223" type="uint"/>
     <field name="X Offset for UV Plane" start="208" end="221" type="uint"/>
     <field name="Y Offset for UV Plane" start="192" end="205" type="uint"/>
+    <field name="Red Clear Color" start="255" end="255" type="uint" />
+    <field name="Green Clear Color" start="254" end="254" type="uint" />
+    <field name="Blue Clear Color" start="253" end="253" type="uint" />
+    <field name="Alpha Clear Color" start="252" end="252" type="uint" />
     <field name="Shader Channel Select Red" start="249" end="251" type="uint">
       <value name="SCS_ZERO" value="0"/>
       <value name="SCS_ONE" value="1"/>