<enum name="TEXTURE_IMMUTABLE_FORMAT" value="0x912F"/>
- <function name="TexStorage1D">
+ <function name="TexStorage1D" no_error="true">
<param name="target" type="GLenum"/>
<param name="levels" type="GLsizei"/>
<param name="internalFormat" type="GLenum"/>
<param name="width" type="GLsizei"/>
</function>
- <function name="TexStorage2D" es2="3.0">
+ <function name="TexStorage2D" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="levels" type="GLsizei"/>
<param name="internalFormat" type="GLenum"/>
<param name="height" type="GLsizei"/>
</function>
- <function name="TexStorage3D" es2="3.0">
+ <function name="TexStorage3D" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="levels" type="GLsizei"/>
<param name="internalFormat" type="GLenum"/>
}
+static void
+texture_storage_no_error(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, bool dsa)
+{
+ texture_storage(ctx, dims, texObj, target, levels, internalformat, width,
+ height, depth, dsa, true);
+}
+
+
/**
* Helper used by _mesa_TexStorage1/2/3D().
*/
}
+static void
+texstorage_no_error(GLuint dims, GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLsizei depth)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
+ texture_storage_no_error(ctx, dims, texObj, target, levels,
+ internalformat, width, height, depth, false);
+}
+
+
/**
* Helper used by _mesa_TextureStorage1/2/3D().
*/
}
+void GLAPIENTRY
+_mesa_TexStorage1D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width)
+{
+ texstorage_no_error(1, target, levels, internalformat, width, 1, 1);
+}
+
+
void GLAPIENTRY
_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width)
}
+void GLAPIENTRY
+_mesa_TexStorage2D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height)
+{
+ texstorage_no_error(2, target, levels, internalformat, width, height, 1);
+}
+
+
void GLAPIENTRY
_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height)
}
+void GLAPIENTRY
+_mesa_TexStorage3D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ texstorage_no_error(3, target, levels, internalformat, width, height, depth);
+}
+
+
void GLAPIENTRY
_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
*/
/*@{*/
+void GLAPIENTRY
+_mesa_TexStorage1D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width);
+
extern void GLAPIENTRY
_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width);
+void GLAPIENTRY
+_mesa_TexStorage2D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height);
extern void GLAPIENTRY
_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height);
+void GLAPIENTRY
+_mesa_TexStorage3D_no_error(GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth);
extern void GLAPIENTRY
_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,