/**
* This is the main entrypoint into the driver, called by libEGL.
- * Create a new _EGLDriver object and init its dispatch table.
+ * Gets an _EGLDriver object and init its dispatch table.
*/
-_EGLDriver *
-_eglBuiltInDriver(void)
+void
+_eglInitDriver(_EGLDriver *dri2_drv)
{
- _EGLDriver *dri2_drv = calloc(1, sizeof *dri2_drv);
- if (!dri2_drv)
- return NULL;
-
- _eglInitDriverFallbacks(dri2_drv);
dri2_drv->API.Initialize = dri2_initialize;
dri2_drv->API.Terminate = dri2_terminate;
dri2_drv->API.CreateContext = dri2_create_context;
dri2_drv->API.DupNativeFenceFDANDROID = dri2_dup_native_fence_fd;
dri2_drv->Name = "DRI2";
-
- return dri2_drv;
}
/**
* This is the main entrypoint into the driver, called by libEGL.
- * Create a new _EGLDriver object and init its dispatch table.
+ * Gets an _EGLDriver object and init its dispatch table.
*/
extern "C"
-_EGLDriver*
-_eglBuiltInDriver(void)
+void
+_eglInitDriver(_EGLDriver *driver)
{
CALLED();
- _EGLDriver* driver = calloc(1, sizeof(*driver));
- if (!driver) {
- _eglError(EGL_BAD_ALLOC, "_eglBuiltInDriverHaiku");
- return NULL;
- }
-
- _eglInitDriverFallbacks(driver);
driver->API.Initialize = init_haiku;
driver->API.Terminate = haiku_terminate;
driver->API.CreateContext = haiku_create_context;
driver->Name = "Haiku";
TRACE("API Calls defined\n");
-
- return driver;
}
When the apps calls eglInitialize() a device driver is selected and loaded
(look for _eglAddDrivers() and _eglLoadModule() in egldriver.c).
-The built-in driver's entry point function is then called. This driver function
-allocates, initializes and returns a new _EGLDriver object (usually a
-subclass of that type).
+The built-in driver's entry point function is then called and given
+a freshly allocated and initialised _EGLDriver, with default fallback
+entrypoints set.
As part of initialization, the dispatch table in _EGLDriver->API must be
-populated with all the EGL entrypoints. Typically, _eglInitDriverFallbacks()
-can be used to plug in default/fallback functions. Some functions like
+populated with all the EGL entrypoints. Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).
{
mtx_lock(&_eglModuleMutex);
- if (!_eglDriver)
- _eglDriver = _eglBuiltInDriver();
+ if (!_eglDriver) {
+ _eglDriver = calloc(1, sizeof(*_eglDriver));
+ if (!_eglDriver)
+ return NULL;
+ _eglInitDriver(_eglDriver);
+ }
mtx_unlock(&_eglModuleMutex);
};
-extern _EGLDriver*
-_eglBuiltInDriver(void);
+extern void
+_eglInitDriver(_EGLDriver *driver);
extern _EGLDriver *