}
}
+static bool
+is_dual_src_blend_factor(VkBlendFactor factor)
+{
+ return factor == VK_BLEND_FACTOR_SRC1_COLOR ||
+ factor == VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR ||
+ factor == VK_BLEND_FACTOR_SRC1_ALPHA ||
+ factor == VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
+}
+
static void
-emit_3dstate_ps(struct anv_pipeline *pipeline)
+emit_3dstate_ps(struct anv_pipeline *pipeline,
+ const VkPipelineColorBlendStateCreateInfo *blend)
{
MAYBE_UNUSED const struct gen_device_info *devinfo = &pipeline->device->info;
const struct anv_shader_bin *fs_bin =
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
+#if GEN_GEN < 8
+ /* The hardware wedges if you have this bit set but don't turn on any dual
+ * source blend factors.
+ */
+ bool dual_src_blend = false;
+ if (wm_prog_data->dual_src_blend) {
+ for (uint32_t i = 0; i < blend->attachmentCount; i++) {
+ VkPipelineColorBlendAttachmentState *bstate = &blend->pAttachments[i];
+ if (bstate->blendEnable &&
+ (is_dual_src_blend_factor(bstate->srcColorBlendFactor) ||
+ is_dual_src_blend_factor(bstate->dstColorBlendFactor) ||
+ is_dual_src_blend_factor(bstate->srcAlphaBlendFactor) ||
+ is_dual_src_blend_factor(bstate->dstAlphaBlendFactor))) {
+ dual_src_blend = true;
+ break;
+ }
+ }
+ }
+#endif
+
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
ps.KernelStartPointer0 = fs_bin->kernel.offset;
ps.KernelStartPointer1 = 0;
#if GEN_GEN < 8
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
- ps.DualSourceBlendEnable = wm_prog_data->dual_src_blend;
+ ps.DualSourceBlendEnable = dual_src_blend;
#endif
#if GEN_IS_HASWELL
emit_3dstate_gs(pipeline);
emit_3dstate_sbe(pipeline);
emit_3dstate_wm(pipeline, subpass, pCreateInfo->pMultisampleState);
- emit_3dstate_ps(pipeline);
+ emit_3dstate_ps(pipeline, pCreateInfo->pColorBlendState);
#if GEN_GEN >= 8
emit_3dstate_ps_extra(pipeline, subpass);
emit_3dstate_vf_topology(pipeline);