tgsi_to_nir is no longer optional if NIR is enabled.
program->input_size = cso->req_input_mem;
if (cso->ir_type != PIPE_SHADER_IR_NATIVE) {
- if (sscreen->options.always_nir &&
+ if (sscreen->options.enable_nir &&
cso->ir_type == PIPE_SHADER_IR_TGSI) {
program->ir_type = PIPE_SHADER_IR_NIR;
sel->nir = tgsi_to_nir(cso->prog, ctx->screen);
OPT_BOOL(clear_db_cache_before_clear, false, "Clear DB cache before fast depth clear")
OPT_BOOL(enable_nir, false, "Enable NIR")
-OPT_BOOL(always_nir, false, "Enable NIR and always convert TGSI to NIR")
OPT_BOOL(aux_debug, false, "Generate ddebug_dumps for the auxiliary context")
OPT_BOOL(sync_compile, false, "Always compile synchronously (will cause stalls)")
OPT_BOOL(dump_shader_binary, false, "Dump shader binary as part of ddebug_dumps")
#include "si_debug_options.h"
}
- if (sscreen->options.always_nir)
- sscreen->options.enable_nir = true;
-
sscreen->has_gfx9_scissor_bug = sscreen->info.family == CHIP_VEGA10 ||
sscreen->info.family == CHIP_RAVEN;
sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
sel->so = state->stream_output;
if (state->type == PIPE_SHADER_IR_TGSI &&
- !sscreen->options.always_nir) {
+ !sscreen->options.enable_nir) {
sel->tokens = tgsi_dup_tokens(state->tokens);
if (!sel->tokens) {
FREE(sel);