Windows doesn't really expect things to fail at this point -- it
will try many times until it finally gives up, worse, something bad
happens.
The WGL state tracker will gracefully decline to do work even when it
is loaded.
{
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
- if (!stw_init(&stw_winsys)) {
- return FALSE;
- }
- return stw_init_thread();
+ stw_init(&stw_winsys);
+ stw_init_thread();
+ break;
case DLL_THREAD_ATTACH:
- return stw_init_thread();
+ stw_init_thread();
+ break;
case DLL_THREAD_DETACH:
stw_cleanup_thread();
{
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
- if (!stw_init(&stw_winsys)) {
- return FALSE;
- }
- return stw_init_thread();
+ stw_init(&stw_winsys);
+ stw_init_thread();
+ break;
case DLL_THREAD_ATTACH:
- return stw_init_thread();
+ stw_init_thread();
+ break;
case DLL_THREAD_DETACH:
stw_cleanup_thread();