#include "freedreno_blitter.h"
#include "freedreno_context.h"
#include "freedreno_resource.h"
+#include "freedreno_fence.h"
/* generic blit using u_blitter.. slightly modified version of util_blitter_blit
* which also handles PIPE_BUFFER:
src_templ->swizzle_a = PIPE_SWIZZLE_W;
}
+static void
+fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
+ enum fd_render_stage stage)
+{
+ fd_fence_ref(ctx->base.screen, &ctx->last_fence, NULL);
+
+ util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
+ ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
+ util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
+ util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
+ util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
+ util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
+ ctx->streamout.targets);
+ util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
+ util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
+ util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
+ util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
+ util_blitter_save_blend(ctx->blitter, ctx->blend);
+ util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
+ util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
+ util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
+ util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
+ util_blitter_save_fragment_sampler_states(ctx->blitter,
+ ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
+ (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
+ util_blitter_save_fragment_sampler_views(ctx->blitter,
+ ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
+ ctx->tex[PIPE_SHADER_FRAGMENT].textures);
+ if (!render_cond)
+ util_blitter_save_render_condition(ctx->blitter,
+ ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
+
+ if (ctx->batch)
+ fd_batch_set_stage(ctx->batch, stage);
+
+ ctx->in_blit = discard;
+}
+
+static void
+fd_blitter_pipe_end(struct fd_context *ctx)
+{
+ if (ctx->batch)
+ fd_batch_set_stage(ctx->batch, FD_STAGE_NULL);
+ ctx->in_blit = false;
+}
+
bool
fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info)
{
return true;
}
+/* Generic clear implementation (partially) using u_blitter: */
+void
+fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
+ const union pipe_color_union *color, double depth, unsigned stencil)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
+ struct blitter_context *blitter = ctx->blitter;
+
+ fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR);
+
+ util_blitter_common_clear_setup(blitter, pfb->width, pfb->height,
+ buffers, NULL, NULL);
+
+ struct pipe_stencil_ref sr = {
+ .ref_value = { stencil & 0xff }
+ };
+ pctx->set_stencil_ref(pctx, &sr);
+
+ struct pipe_constant_buffer cb = {
+ .buffer_size = 16,
+ .user_buffer = &color->ui,
+ };
+ pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);
+
+ if (!ctx->clear_rs_state) {
+ const struct pipe_rasterizer_state tmpl = {
+ .cull_face = PIPE_FACE_NONE,
+ .half_pixel_center = 1,
+ .bottom_edge_rule = 1,
+ .flatshade = 1,
+ .depth_clip_near = 1,
+ .depth_clip_far = 1,
+ };
+ ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl);
+ }
+ pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state);
+
+ struct pipe_viewport_state vp = {
+ .scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth },
+ .translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f },
+ };
+ pctx->set_viewport_states(pctx, 0, 1, &vp);
+
+ pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
+ pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
+ &ctx->solid_vbuf_state.vertexbuf.vb[0]);
+ pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
+ pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
+ pctx->bind_fs_state(pctx, ctx->solid_prog.fp);
+
+ struct pipe_draw_info info = {
+ .mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */
+ .count = 2,
+ .max_index = 1,
+ .instance_count = 1,
+ };
+ ctx->draw_vbo(ctx, &info, 0);
+
+ util_blitter_restore_constant_buffer_state(blitter);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_textures(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
+
+ fd_blitter_pipe_end(ctx);
+}
+
+/**
+ * Optimal hardware path for blitting pixels.
+ * Scaling, format conversion, up- and downsampling (resolve) are allowed.
+ */
+void
+fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct pipe_blit_info info = *blit_info;
+
+ if (info.render_condition_enable && !fd_render_condition_check(pctx))
+ return;
+
+ if (info.mask & PIPE_MASK_S) {
+ DBG("cannot blit stencil, skipping");
+ info.mask &= ~PIPE_MASK_S;
+ }
+
+ if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
+ DBG("blit unsupported %s -> %s",
+ util_format_short_name(info.src.resource->format),
+ util_format_short_name(info.dst.resource->format));
+ return;
+ }
+
+ if (!(ctx->blit && ctx->blit(ctx, &info)))
+ fd_blitter_blit(ctx, &info);
+}
+
/**
* _copy_region using pipe (3d engine)
*/
bool fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info);
+void
+fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
+ const union pipe_color_union *color, double depth, unsigned stencil);
+
void fd_resource_copy_region(struct pipe_context *pctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned src_level,
const struct pipe_box *src_box);
+void fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info);
+
#endif /* FREEDRENO_BLIT_H_ */
#include "util/u_format.h"
#include "util/u_helpers.h"
+#include "freedreno_blitter.h"
#include "freedreno_draw.h"
#include "freedreno_context.h"
#include "freedreno_fence.h"
pipe_resource_reference(&indexbuf, NULL);
}
-/* Generic clear implementation (partially) using u_blitter: */
-static void
-fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
- const union pipe_color_union *color, double depth, unsigned stencil)
-{
- struct fd_context *ctx = fd_context(pctx);
- struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
- struct blitter_context *blitter = ctx->blitter;
-
- fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR);
-
- util_blitter_common_clear_setup(blitter, pfb->width, pfb->height,
- buffers, NULL, NULL);
-
- struct pipe_stencil_ref sr = {
- .ref_value = { stencil & 0xff }
- };
- pctx->set_stencil_ref(pctx, &sr);
-
- struct pipe_constant_buffer cb = {
- .buffer_size = 16,
- .user_buffer = &color->ui,
- };
- pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);
-
- if (!ctx->clear_rs_state) {
- const struct pipe_rasterizer_state tmpl = {
- .cull_face = PIPE_FACE_NONE,
- .half_pixel_center = 1,
- .bottom_edge_rule = 1,
- .flatshade = 1,
- .depth_clip_near = 1,
- .depth_clip_far = 1,
- };
- ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl);
- }
- pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state);
-
- struct pipe_viewport_state vp = {
- .scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth },
- .translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f },
- };
- pctx->set_viewport_states(pctx, 0, 1, &vp);
-
- pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
- pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
- &ctx->solid_vbuf_state.vertexbuf.vb[0]);
- pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
- pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
- pctx->bind_fs_state(pctx, ctx->solid_prog.fp);
-
- struct pipe_draw_info info = {
- .mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */
- .count = 2,
- .max_index = 1,
- .instance_count = 1,
- };
- ctx->draw_vbo(ctx, &info, 0);
-
- util_blitter_restore_constant_buffer_state(blitter);
- util_blitter_restore_vertex_states(blitter);
- util_blitter_restore_fragment_states(blitter);
- util_blitter_restore_textures(blitter);
- util_blitter_restore_fb_state(blitter);
- util_blitter_restore_render_cond(blitter);
- util_blitter_unset_running_flag(blitter);
-
- fd_blitter_pipe_end(ctx);
-}
-
static void
fd_clear(struct pipe_context *pctx, unsigned buffers,
const union pipe_color_union *color, double depth, unsigned stencil)
return true;
}
-/**
- * Optimal hardware path for blitting pixels.
- * Scaling, format conversion, up- and downsampling (resolve) are allowed.
- */
-static void
-fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
-{
- struct fd_context *ctx = fd_context(pctx);
- struct pipe_blit_info info = *blit_info;
-
- if (info.render_condition_enable && !fd_render_condition_check(pctx))
- return;
-
- if (info.mask & PIPE_MASK_S) {
- DBG("cannot blit stencil, skipping");
- info.mask &= ~PIPE_MASK_S;
- }
-
- if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
- DBG("blit unsupported %s -> %s",
- util_format_short_name(info.src.resource->format),
- util_format_short_name(info.dst.resource->format));
- return;
- }
-
- if (!(ctx->blit && ctx->blit(ctx, &info)))
- fd_blitter_blit(ctx, &info);
-}
-
-void
-fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
- enum fd_render_stage stage)
-{
- fd_fence_ref(ctx->base.screen, &ctx->last_fence, NULL);
-
- util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
- ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
- util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
- util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
- util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
- util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
- ctx->streamout.targets);
- util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
- util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
- util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
- util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
- util_blitter_save_blend(ctx->blitter, ctx->blend);
- util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
- util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
- util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
- util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
- util_blitter_save_fragment_sampler_states(ctx->blitter,
- ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
- (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
- util_blitter_save_fragment_sampler_views(ctx->blitter,
- ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
- ctx->tex[PIPE_SHADER_FRAGMENT].textures);
- if (!render_cond)
- util_blitter_save_render_condition(ctx->blitter,
- ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
-
- if (ctx->batch)
- fd_batch_set_stage(ctx->batch, stage);
-
- ctx->in_blit = discard;
-}
-
-void
-fd_blitter_pipe_end(struct fd_context *ctx)
-{
- if (ctx->batch)
- fd_batch_set_stage(ctx->batch, FD_STAGE_NULL);
- ctx->in_blit = false;
-}
-
static void
fd_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
return MAX2(1, prsc->nr_samples);
}
-void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
- enum fd_render_stage stage);
-void fd_blitter_pipe_end(struct fd_context *ctx);
-
void fd_resource_screen_init(struct pipe_screen *pscreen);
void fd_resource_context_init(struct pipe_context *pctx);