GL_ARB_bindless_texture DONE
GL_ARB_buffer_storage DONE
GL_ARB_clear_buffer_object not started
- GL_ARB_framebuffer_no_attachments not started
+ GL_ARB_framebuffer_no_attachments DONE
GL_ARB_gpu_shader_fp64 not started
GL_ARB_instanced_arrays not started
GL_ARB_internalformat_query2 DONE
<param name="params" type="GLint *" output="true" />
</function>
+ <function name="NamedFramebufferParameteriEXT">
+ <param name="framebuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint" />
+ </function>
+
+ <function name="GetNamedFramebufferParameterivEXT">
+ <param name="framebuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint*" />
+ </function>
+
</category>
</OpenGLAPI>
"GetVertexArrayIntegervEXT": 1579,
"GetVertexArrayPointervEXT": 1580,
"GetVertexArrayIntegeri_vEXT": 1581,
- "GetVertexArrayPointeri_vEXT": 1582
+ "GetVertexArrayPointeri_vEXT": 1582,
+ "NamedFramebufferParameteriEXT": 1583,
+ "GetNamedFramebufferParameterivEXT": 1584,
}
functions = [
}
+/* Helper function for ARB_framebuffer_no_attachments functions interacting with EXT_direct_state_access */
+static struct gl_framebuffer *
+lookup_named_framebuffer_ext_dsa(struct gl_context *ctx, GLuint framebuffer, const char* caller)
+{
+ struct gl_framebuffer *fb = NULL;
+
+ if (framebuffer) {
+ /* The ARB_framebuffer_no_attachments spec says:
+ *
+ * "The error INVALID_VALUE is generated if <framebuffer> is not
+ * a name returned by GenFramebuffers. If a framebuffer object
+ * named <framebuffer> does not yet exist, it will be created."
+ *
+ * This is different from the EXT_direct_state_access spec which says:
+ *
+ * "If the framebuffer object named by the framebuffer parameter has not
+ * been previously bound or has been deleted since the last binding,
+ * the GL first creates a new state vector in the same manner as when
+ * BindFramebuffer creates a new framebuffer object"
+ *
+ * So first we verify that the name exists.
+ */
+ fb = _mesa_lookup_framebuffer(ctx, framebuffer);
+ if (!fb) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(frameBuffer)", caller);
+ return NULL;
+ }
+ /* Then, make sure it's initialized */
+ if (fb == &DummyFramebuffer) {
+ fb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
+ _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
+ _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, fb);
+ _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
+ }
+ }
+ else
+ fb = ctx->WinSysDrawBuffer;
+
+ return fb;
+}
+
+
+void GLAPIENTRY
+_mesa_NamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname,
+ GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *fb =
+ lookup_named_framebuffer_ext_dsa(ctx, framebuffer,
+ "glNamedFramebufferParameteriEXT");
+
+ if (!fb)
+ return;
+
+ framebuffer_parameteri(ctx, fb, pname, param,
+ "glNamedFramebufferParameteriEXT");
+}
+
+
void GLAPIENTRY
_mesa_GetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname,
GLint *param)
}
+void GLAPIENTRY
+_mesa_GetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname,
+ GLint *param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *fb =
+ lookup_named_framebuffer_ext_dsa(ctx, framebuffer,
+ "glGetNamedFramebufferParameterivEXT");
+
+ if (!fb)
+ return;
+
+ get_framebuffer_parameteriv(ctx, fb, pname, param,
+ "glGetNamedFramebufferParameterivEXT");
+}
+
+
static void
invalidate_framebuffer_storage(struct gl_context *ctx,
struct gl_framebuffer *fb,
_mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
GLint param);
+extern void GLAPIENTRY
+_mesa_NamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname,
+ GLint param);
+
extern void GLAPIENTRY
_mesa_GetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname,
GLint *params);
_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
GLint *param);
+extern void GLAPIENTRY
+_mesa_GetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname,
+ GLint *param);
+
void GLAPIENTRY
_mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x,
// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml
{ "glFramebufferParameteri", 43, -1 },
{ "glGetFramebufferParameteriv", 43, -1 },
-// { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml
-// { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml
+ { "glNamedFramebufferParameteriEXT", 43, -1 },
+ { "glGetNamedFramebufferParameterivEXT", 43, -1 },
// { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml
{ "glInvalidateTexSubImage", 43, -1 },
{ "glInvalidateTexImage", 43, -1 },