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add GL_ATI_fragment_shader support for r200
author
Roland Scheidegger
<rscheidegger@gmx.ch>
Mon, 12 Sep 2005 23:45:05 +0000
(23:45 +0000)
committer
Roland Scheidegger
<rscheidegger@gmx.ch>
Mon, 12 Sep 2005 23:45:05 +0000
(23:45 +0000)
docs/VERSIONS
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diff --git
a/docs/VERSIONS
b/docs/VERSIONS
index 3efd432b95ce199f9c226dc274f387888d919873..ec3855d4994837a4be5d7d235cbbdd3de4cb76e1 100644
(file)
--- a/
docs/VERSIONS
+++ b/
docs/VERSIONS
@@
-1381,6
+1381,7
@@
Mesa Version History
- r200: enable GL_ARB_texture_env_crossbar, separate the texture
sampling unit bits from the texture env combine enable bits
- GL_EXT_timer_query extension
+ - r200: add support for GL_ATI_fragment_shader
Changes:
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
Bug fixes: