add GL_ATI_fragment_shader support for r200
authorRoland Scheidegger <rscheidegger@gmx.ch>
Mon, 12 Sep 2005 23:45:05 +0000 (23:45 +0000)
committerRoland Scheidegger <rscheidegger@gmx.ch>
Mon, 12 Sep 2005 23:45:05 +0000 (23:45 +0000)
docs/VERSIONS

index 3efd432b95ce199f9c226dc274f387888d919873..ec3855d4994837a4be5d7d235cbbdd3de4cb76e1 100644 (file)
@@ -1381,6 +1381,7 @@ Mesa Version History
        - r200: enable GL_ARB_texture_env_crossbar, separate the texture
          sampling unit bits from the texture env combine enable bits
        - GL_EXT_timer_query extension
+       - r200: add support for GL_ATI_fragment_shader
     Changes:
        - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
     Bug fixes: