}
+/**
+ * Add a uniform to the parameter list.
+ * Note that if the uniform is an array, size may be greater than
+ * what's implied by the datatype.
+ * \param name uniform's name
+ * \param size number of floats to allocate
+ * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
+ */
GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
const char *name, GLuint size, GLenum datatype)
}
+/**
+ * Add a sampler to the parameter list.
+ * \param name uniform's name
+ * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
+ */
GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
const char *name, GLenum datatype)