#include "util/u_math.h"
#include "util/u_box.h"
#include "util/u_simple_shaders.h"
+#include "util/u_gen_mipmap.h"
/* CSMT headers */
#include "nine_queue.h"
context->pipe->clear_render_target(context->pipe, surf, &rgba, x, y, width, height, false);
}
+CSMT_ITEM_NO_WAIT(nine_context_gen_mipmap,
+ ARG_BIND_RES(struct pipe_resource, res),
+ ARG_VAL(UINT, base_level),
+ ARG_VAL(UINT, last_level),
+ ARG_VAL(UINT, first_layer),
+ ARG_VAL(UINT, last_layer),
+ ARG_VAL(UINT, filter))
+{
+ struct nine_context *context = &device->context;
+
+ util_gen_mipmap(context->pipe, res, res->format, base_level,
+ last_level, first_layer, last_layer, filter);
+}
+
CSMT_ITEM_NO_WAIT_WITH_COUNTER(nine_context_range_upload,
ARG_BIND_RES(struct pipe_resource, res),
ARG_VAL(unsigned, offset),
UINT width,
UINT height);
+void
+nine_context_gen_mipmap(struct NineDevice9 *device,
+ struct pipe_resource *res,
+ UINT base_level, UINT last_level,
+ UINT first_layer, UINT last_layer,
+ UINT filter);
+
void
nine_context_range_upload(struct NineDevice9 *device,
unsigned *counter,