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mesa/es3: Allow transpose matrix uniforms in GLES3
author
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 8 Aug 2012 20:11:32 +0000
(13:11 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Fri, 11 Jan 2013 18:57:25 +0000
(10:57 -0800)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/uniform_query.cpp
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diff --git
a/src/mesa/main/uniform_query.cpp
b/src/mesa/main/uniform_query.cpp
index afe9a08c1842b1665bea5517c999bbef4581ce7f..efff8f381f1d8d3485e831e916f2c594c696bf89 100644
(file)
--- a/
src/mesa/main/uniform_query.cpp
+++ b/
src/mesa/main/uniform_query.cpp
@@
-864,7
+864,8
@@
_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
/* GL_INVALID_VALUE is generated if `transpose' is not GL_FALSE.
* http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml */
- if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) {
+ if (ctx->API == API_OPENGLES
+ || (ctx->API == API_OPENGLES2 && ctx->Version < 30)) {
if (transpose) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glUniformMatrix(matrix transpose is not GL_FALSE)");