rs->pa_cl_clip_cntl |
ucp_mask |
S_028810_CLIP_DISABLE(window_space));
-
- if (sctx->b.chip_class <= VI) {
- /* reuse needs to be set off if we write oViewport */
- radeon_set_context_reg(cs, R_028AB4_VGT_REUSE_OFF,
- S_028AB4_REUSE_OFF(info->writes_viewport_index));
- }
}
/*
static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
struct si_shader_selector *gs)
{
+ const struct tgsi_shader_info *info = &shader->selector->info;
struct si_pm4_state *pm4;
unsigned num_user_sgprs;
unsigned nparams, vgpr_comp_cnt;
uint64_t va;
unsigned oc_lds_en;
unsigned window_space =
- shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
- bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || shader->selector->info.uses_primid;
+ info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+ bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || info->uses_primid;
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
}
+ if (sscreen->b.chip_class <= VI) {
+ /* Reuse needs to be set off if we write oViewport. */
+ si_pm4_set_reg(pm4, R_028AB4_VGT_REUSE_OFF,
+ S_028AB4_REUSE_OFF(info->writes_viewport_index));
+ }
+
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);