This would be equivalent to taking the nr outputs of the vp varient
/* Populate the key, noting state dependencies:
*/
- /* CACHE_NEW_VS_PROG */
- key.nr_attrs = brw->curr.vertex_shader->info.file_max[TGSI_FILE_OUTPUT] + 1;
+
+ /* XXX: Add one to turn the max value into a count, then add
+ * another one to account for the position input.
+ */
+ /* PIPE_NEW_FRAGMENT_SHADER */
+ key.nr_attrs = brw->curr.vertex_shader->info.file_max[TGSI_FILE_INPUT] + 2;
/* XXX: this is probably where the mapping between vertex shader