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remove glDepthFunc(GL_LEQUAL) change from prev commit
author
Brian
<brian.paul@tungstengraphics.com>
Wed, 11 Jul 2007 19:12:33 +0000
(13:12 -0600)
committer
Brian
<brian.paul@tungstengraphics.com>
Wed, 11 Jul 2007 19:12:33 +0000
(13:12 -0600)
progs/trivial/quad-offset-units.c
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diff --git
a/progs/trivial/quad-offset-units.c
b/progs/trivial/quad-offset-units.c
index 7ef96928525e4db9f7cc5a5f8f736046db8d8701..d5db21469e61dacee1f759df01cc4dae762c9db6 100644
(file)
--- a/
progs/trivial/quad-offset-units.c
+++ b/
progs/trivial/quad-offset-units.c
@@
-75,14
+75,6
@@
static void Draw(void)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
- /*
- * Because of clamping, the Z values of the first polygon may
- * be 1.0 (the same as the clear value) so nothing would be
- * drawn if the depth func is GL_LESS. Set it to GL_LEQUAL
- * so we can see polygons with Z==1.
- */
- glDepthFunc(GL_LEQUAL);
-
/* red: offset back */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 4);