struct brw_vertex_element {
const struct gl_client_array *glarray;
+ /** The corresponding Mesa vertex attribute */
+ gl_vert_attrib attrib;
/** Size of a complete element */
GLuint element_size;
/** Number of uploaded elements for this input. */
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
brw->vb.inputs[i].glarray = arrays[i];
+ brw->vb.inputs[i].attrib = (gl_vert_attrib) i;
if (arrays[i]->StrideB != 0)
brw->vb.info.varying |= 1 << i;
/* Queue the buffer object up to be uploaded in the next pass,
* when we've decided if we're doing interleaved or not.
*/
- if (i == 0) {
+ if (input->attrib == VERT_ATTRIB_POS) {
/* Position array not properly enabled:
*/
if (input->glarray->StrideB == 0) {