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fixed glDeleteTextures bug
author
Brian Paul
<brian.paul@tungstengraphics.com>
Tue, 14 Sep 2004 20:43:22 +0000
(20:43 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Tue, 14 Sep 2004 20:43:22 +0000
(20:43 +0000)
docs/VERSIONS
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diff --git
a/docs/VERSIONS
b/docs/VERSIONS
index 60588fa0989dfef0a7b65c3d496af34c7b36c521..099ff6a1cae00d2f4a5dbf0b4700c13b9fe88772 100644
(file)
--- a/
docs/VERSIONS
+++ b/
docs/VERSIONS
@@
-1290,3
+1290,4
@@
Mesa Version History
before parsing (Dave Reveman)
- adjust texcoords for sampling texture rectangles (Dave Reveman)
- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
+ - repeated calls to glDeleteTexture(t) could lead to a crash