fixed glDeleteTextures bug
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 14 Sep 2004 20:43:22 +0000 (20:43 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 14 Sep 2004 20:43:22 +0000 (20:43 +0000)
docs/VERSIONS

index 60588fa0989dfef0a7b65c3d496af34c7b36c521..099ff6a1cae00d2f4a5dbf0b4700c13b9fe88772 100644 (file)
@@ -1290,3 +1290,4 @@ Mesa Version History
           before parsing (Dave Reveman)
        - adjust texcoords for sampling texture rectangles (Dave Reveman)
        - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
+       - repeated calls to glDeleteTexture(t) could lead to a crash