intel: Clean up some extra struct indirection in finalize.
authorEric Anholt <eric@anholt.net>
Wed, 4 Nov 2009 23:11:02 +0000 (15:11 -0800)
committerEric Anholt <eric@anholt.net>
Fri, 6 Nov 2009 19:37:32 +0000 (11:37 -0800)
src/mesa/drivers/dri/intel/intel_tex_validate.c

index df93b3b7598824052e9ba2bda1fbb38c27feea84..dbef2886159313c1fefe3356c0d6fb0816c95ef4 100644 (file)
@@ -138,8 +138,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
    /* What levels must the tree include at a minimum?
     */
    intel_calculate_first_last_level(intel, intelObj);
-   firstImage =
-      intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]);
+   firstImage = intel_texture_image(tObj->Image[0][intelObj->firstLevel]);
 
    /* Fallback case:
     */