Important as more constant buffers per shader start to get used.
Fix up r600 (tested) and nv50 (untested) to cope with this. Drivers
previously didn't see unbinds of constant buffers often or ever, so
this isn't always dealt with cleanly.
For r600 just return and keep the reference. Will try to do better in
a followup change.
uint32_t *map;
unsigned count, start;
+ if (buf == NULL)
+ return;
+
map = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &transfer);
if (!map)
return;
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_resource *rbuffer = (struct r600_resource*)buffer;
+ /* Note that the state tracker can unbind constant buffers by
+ * passing NULL here.
+ */
+ if (buffer == NULL) {
+ return;
+ }
+
switch (shader) {
case PIPE_SHADER_VERTEX:
rctx->vs_const_buffer.nregs = 0;
st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf);
}
- else {
+ else if (*cbuf) {
st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
+
+ pipe_resource_reference(cbuf, NULL);
+ st->pipe->set_constant_buffer(st->pipe, shader_type, 0, NULL);
}
}