*/
bool lower_base_vertex;
+ /**
+ * If enabled, gl_HelperInvocation will be lowered as:
+ *
+ * !((1 << sample_id) & sample_mask_in))
+ *
+ * This depends on some possibly hw implementation details, which may
+ * not be true for all hw. In particular that the FS is only executed
+ * for covered samples or for helper invocations. So, do not blindly
+ * enable this option.
+ *
+ * Note: See also issue #22 in ARB_shader_image_load_store
+ */
+ bool lower_helper_invocation;
+
bool lower_cs_local_index_from_id;
bool lower_device_index_to_zero;
system_value("base_instance", 1)
system_value("draw_id", 1)
system_value("sample_id", 1)
+# sample_id_no_per_sample is like sample_id but does not imply per-
+# sample shading. See the lower_helper_invocation option.
+system_value("sample_id_no_per_sample", 1)
system_value("sample_pos", 2)
system_value("sample_mask_in", 1)
system_value("primitive_id", 1)
nir_load_first_vertex(b));
break;
+ case SYSTEM_VALUE_HELPER_INVOCATION:
+ if (b->shader->options->lower_helper_invocation) {
+ nir_ssa_def *tmp;
+
+ tmp = nir_ishl(b,
+ nir_imm_int(b, 1),
+ nir_load_sample_id_no_per_sample(b));
+
+ tmp = nir_iand(b,
+ nir_load_sample_mask_in(b),
+ tmp);
+
+ sysval = nir_inot(b, nir_i2b(b, tmp));
+ }
+
+ break;
+
case SYSTEM_VALUE_INSTANCE_INDEX:
sysval = nir_iadd(b,
nir_load_instance_id(b),
dst[0] = ctx->instance_id;
break;
case nir_intrinsic_load_sample_id:
+ case nir_intrinsic_load_sample_id_no_per_sample:
if (!ctx->samp_id) {
ctx->samp_id = create_input(b, 0);
ctx->samp_id->regs[0]->flags |= IR3_REG_HALF;
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_all_io_to_temps = true,
+ .lower_helper_invocation = true,
};
struct nir_shader *