ASSIGN_4V(ctx->Pixel.TextureColorTableScale, 1.0, 1.0, 1.0, 1.0);
ASSIGN_4V(ctx->Pixel.TextureColorTableBias, 0.0, 0.0, 0.0, 0.0);
- /*
- * _mesa_unpack_image() returns image data in this format. When we
- * execute image commands (glDrawPixels(), glTexImage(), etc) from
- * within display lists we have to be sure to set the current
- * unpacking parameters to these values!
- */
- ctx->DefaultPacking.Alignment = 1;
- ctx->DefaultPacking.RowLength = 0;
- ctx->DefaultPacking.SkipPixels = 0;
- ctx->DefaultPacking.SkipRows = 0;
- ctx->DefaultPacking.ImageHeight = 0;
- ctx->DefaultPacking.SkipImages = 0;
- ctx->DefaultPacking.SwapBytes = GL_FALSE;
- ctx->DefaultPacking.LsbFirst = GL_FALSE;
- ctx->DefaultPacking.ClientStorage = GL_FALSE;
- ctx->DefaultPacking.Invert = GL_FALSE;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
-#endif
-
if (ctx->Visual.doubleBufferMode) {
ctx->Pixel.ReadBuffer = GL_BACK;
}
#if FEATURE_EXT_pixel_buffer_object
ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
#endif
+
+ /*
+ * _mesa_unpack_image() returns image data in this format. When we
+ * execute image commands (glDrawPixels(), glTexImage(), etc) from
+ * within display lists we have to be sure to set the current
+ * unpacking parameters to these values!
+ */
+ ctx->DefaultPacking.Alignment = 1;
+ ctx->DefaultPacking.RowLength = 0;
+ ctx->DefaultPacking.SkipPixels = 0;
+ ctx->DefaultPacking.SkipRows = 0;
+ ctx->DefaultPacking.ImageHeight = 0;
+ ctx->DefaultPacking.SkipImages = 0;
+ ctx->DefaultPacking.SwapBytes = GL_FALSE;
+ ctx->DefaultPacking.LsbFirst = GL_FALSE;
+ ctx->DefaultPacking.ClientStorage = GL_FALSE;
+ ctx->DefaultPacking.Invert = GL_FALSE;
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+#endif
}