load->num_components = intrin->num_components;
load->src[0] = nir_src_for_ssa(offset);
nir_intrinsic_set_align(load, align, 0);
+ unsigned bit_size = intrin->dest.ssa.bit_size;
nir_ssa_dest_init(&load->instr, &load->dest,
intrin->dest.ssa.num_components,
- intrin->dest.ssa.bit_size, NULL);
+ bit_size == 1 ? 32 : bit_size, NULL);
nir_builder_instr_insert(b, &load->instr);
nir_ssa_def *value = &load->dest.ssa;
- if (glsl_type_is_boolean(deref->type))
- value = nir_b2i32(b, value);
+ if (bit_size == 1)
+ value = nir_b2b1(b, value);
nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
- nir_src_for_ssa(&load->dest.ssa));
+ nir_src_for_ssa(value));
} else {
assert(intrin->intrinsic == nir_intrinsic_store_deref);
assert(intrin->src[1].is_ssa);
nir_ssa_def *value = intrin->src[1].ssa;
- if (glsl_type_is_boolean(deref->type))
- value = nir_i2b(b, value);
+ if (value->bit_size == 1)
+ value = nir_b2b32(b, value);
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_scratch);